HTMLMediaElement: canplaythrough event
The canplaythrough
event is fired when the user agent can play the media, and estimates that enough data has been loaded to play the media up to its end without having to stop for further buffering of content.
Bubbles | No |
---|---|
Cancelable | No |
Interface | Event |
Target | Element |
Default Action | None |
Event handler property | GlobalEventHandlers.oncanplaythrough |
Examples
These examples add an event listener for the HTMLMediaElement's canplaythrough
event, then post a message when that event handler has reacted to the event firing.
Using addEventListener()
:
const video = document.querySelector('video');
video.addEventListener('canplaythrough', (event) => {
console.log('I think I can play through the entire ' +
'video without ever having to stop to buffer.');
});
Using the oncanplaythrough
event handler property:
const video = document.querySelector('video');
video.oncanplaythrough = (event) => {
console.log('I think I can play through the entire ' +
'video without ever having to stop to buffer.');
};
Specifications
Specification |
---|
HTML Standard # event-media-canplaythrough |
Browser compatibility
BCD tables only load in the browser
Related Events
- The HTMLMediaElement
playing
event - The HTMLMediaElement
waiting
event - The HTMLMediaElement
seeking
event - The HTMLMediaElement
seeked
event - The HTMLMediaElement
ended
event - The HTMLMediaElement
loadedmetadata
event - The HTMLMediaElement
loadeddata
event - The HTMLMediaElement
canplay
event - The HTMLMediaElement
canplaythrough
event - The HTMLMediaElement
durationchange
event - The HTMLMediaElement
timeupdate
event - The HTMLMediaElement
play
event - The HTMLMediaElement
pause
event - The HTMLMediaElement
ratechange
event - The HTMLMediaElement
volumechange
event - The HTMLMediaElement
suspend
event - The HTMLMediaElement
emptied
event - The HTMLMediaElement
stalled
event