HTMLMediaElement: canplaythrough event
The canplaythrough event is fired when the user agent can play the media, and estimates that enough data has been loaded to play the media up to its end without having to stop for further buffering of content.
| Bubbles | No |
|---|---|
| Cancelable | No |
| Interface | Event |
| Target | Element |
| Default Action | None |
| Event handler property | GlobalEventHandlers.oncanplaythrough |
Examples
These examples add an event listener for the HTMLMediaElement's canplaythrough event, then post a message when that event handler has reacted to the event firing.
Using addEventListener():
const video = document.querySelector('video');
video.addEventListener('canplaythrough', (event) => {
console.log('I think I can play through the entire ' +
'video without ever having to stop to buffer.');
});
Using the oncanplaythrough event handler property:
const video = document.querySelector('video');
video.oncanplaythrough = (event) => {
console.log('I think I can play through the entire ' +
'video without ever having to stop to buffer.');
};
Specifications
| Specification |
|---|
| HTML Standard # event-media-canplaythrough |
Browser compatibility
BCD tables only load in the browser
Related Events
- The HTMLMediaElement
playingevent - The HTMLMediaElement
waitingevent - The HTMLMediaElement
seekingevent - The HTMLMediaElement
seekedevent - The HTMLMediaElement
endedevent - The HTMLMediaElement
loadedmetadataevent - The HTMLMediaElement
loadeddataevent - The HTMLMediaElement
canplayevent - The HTMLMediaElement
canplaythroughevent - The HTMLMediaElement
durationchangeevent - The HTMLMediaElement
timeupdateevent - The HTMLMediaElement
playevent - The HTMLMediaElement
pauseevent - The HTMLMediaElement
ratechangeevent - The HTMLMediaElement
volumechangeevent - The HTMLMediaElement
suspendevent - The HTMLMediaElement
emptiedevent - The HTMLMediaElement
stalledevent