Worklet.addModule()
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The addModule()
method of the
Worklet
interface loads the module in the given JavaScript file and
adds it to the current Worklet
.
Syntax
addPromise = worklet.addModule(moduleURL);
addPromise = worklet.addModule(moduleURL, options);
Parameters
moduleURL
-
A
String
containing the URL of a JavaScript file with the module to add. options
Optional-
An object with any of the following options:
-
credentials
: ARequest.credentials
value that indicates whether to send credentials (e.g. cookies and HTTP authentication) when loading the module. Can be one of"omit"
,"same-origin"
, or"include"
. Defaults to"same-origin"
. See alsoRequest.credentials
.
-
Return value
A Promise
that resolves once the module from the given URL has been
added. The promise doesn't return any value.
Exceptions
If addModule()
fails, it rejects the promise, delivering one of the
following errors to the rejection handler.
AbortError
-
The specified script is invalid or could not be loaded.
SyntaxError
-
The specified
moduleURL
is invalid.
Examples
AudioWorklet example
const audioCtx = new AudioContext();
const audioWorklet = audioCtx.audioWorklet;
audioWorklet.addModule('modules/bypassFilter.js', {
credentials: 'omit',
});
PaintWorklet example
CSS.paintWorklet.addModule('https://mdn.github.io/houdini-examples/cssPaint/intro/worklets/hilite.js');
Once a paintWorklet
is included, the CSS image/paint()
function
can be used to include the image created by the worklet:
@supports (background-image: paint(id)) {
h1 {
background-image: paint(hollowHighlights, filled, 3px);
}
}
Specifications
Specification |
---|
HTML Standard # dom-worklet-addmodule-dev |
Browser compatibility
BCD tables only load in the browser