CanvasPattern.setTransform()
The
CanvasPattern.setTransform()
method uses an SVGMatrix or DOMMatrix object as the
pattern's transformation matrix and invokes it on the pattern.
Syntax
void pattern.setTransform(matrix);
Parameters
Examples
Using the setTransform method
This is just a simple code snippet which uses the setTransform method to
create a CanvasPattern with the specified pattern transformation from an
SVGMatrix. The pattern gets applied if you set it as the current
fillStyle and gets drawn onto the
canvas when using the fillRect()
method, for example.
HTML
<canvas id="canvas"></canvas>
<svg id="svg1"></svg>
JavaScript
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var svg1 = document.getElementById('svg1');
var matrix = svg1.createSVGMatrix();
var img = new Image();
img.src = 'canvas_createpattern.png';
img.onload = function() {
var pattern = ctx.createPattern(img, 'repeat');
pattern.setTransform(matrix.rotate(-45).scale(1.5));
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, 400, 400);
};
Note that newer browser versions started to support DOMMatrix as an
input to setTransform(), so for example you could replace the
SVGMatrix in the above example with the following:
const matrix = new DOMMatrix([1, .2, .8, 1, 0, 0]);
Editable demo
Here's an editable demo of the code snippet above. Try changing the argument to SetTransform() to see the effect it had.
Specifications
| Specification |
|---|
| HTML Standard # dom-canvaspattern-settransform-dev |
Browser compatibility
BCD tables only load in the browser
See also
- The interface defining this method:
CanvasPattern SVGMatrixDOMMatrix