GamepadEvent
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The GamepadEvent interface of the Gamepad API contains references to gamepads connected to the system, which is what the gamepad events Window.gamepadconnected and Window.gamepaddisconnected are fired in response to.
Constructor
GamepadEvent()-
Returns a new
GamepadEventobject.
Properties
GamepadEvent.gamepadRead only-
Returns a
Gamepadobject, providing access to the associated gamepad data for the event fired.
Examples
The gamepad property being called on a fired Window.gamepadconnected event.
window.addEventListener("gamepadconnected", function(e) {
console.log("Gamepad connected at index %d: %s. %d buttons, %d axes.",
e.gamepad.index, e.gamepad.id,
e.gamepad.buttons.length, e.gamepad.axes.length);
});
And on a Window.gamepaddisconnected event.
window.addEventListener("gamepaddisconnected", function(e) {
console.log("Gamepad disconnected from index %d: %s",
e.gamepad.index, e.gamepad.id);
});
Specifications
| Specification |
|---|
| Gamepad # gamepadevent-interface |
Browser compatibility
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