PaintWorkletGlobalScope.registerPaint
The
PaintWorkletGlobalScope.registerPaint()
method of the
PaintWorklet
interface registers a class programmatically generate an
image where a CSS property expects a file.
Syntax
registerPaint(name, class);
Parameters
- name
-
The name of the worklet class to register.
- class
-
A reference to the class that implements the worklet.
Return value
Exceptions
- TypeError
-
Thrown when one of the arguments is invalid or missing.
- InvalidModificationError
-
Thrown when the a worklet already exists with the specified name.
Examples
The following shows registering an example worklet module. This should be in a separate
js file. Note that registerPaint()
is called without a reference to
PaintWorkletGlobalScope
. The file itself is loaded
through CSS.paintWorklet.addModule()
(documented here on the parent class
of PaintWorklet, at Worklet.addModule()
.
/* checkboardWorklet.js */
class CheckerboardPainter {
paint(ctx, geom, properties) {
// Use `ctx` as if it was a normal canvas
const colors = ['red', 'green', 'blue'];
const size = 32;
for(let y = 0; y < geom.height/size; y++) {
for(let x = 0; x < geom.width/size; x++) {
const color = colors[(x + y) % colors.length];
ctx.beginPath();
ctx.fillStyle = color;
ctx.rect(x * size, y * size, size, size);
ctx.fill();
}
}
}
}
// Register our class under a specific name
registerPaint('checkerboard', CheckerboardPainter);
The first step in using a paintworket is defining the paint worklet using the
registerPaint()
function, as done above. To use it, you register it with
the CSS.paintWorklet.addModule()
method:
<script>
CSS.paintWorklet.addModule('checkboardWorklet.js');
</script>
You can then use the
CSS function in your
CSS anywhere an paint()
value is valid.
<image>
li {
background-image: paint(checkerboard);
}
Specifications
Specification |
---|
CSS Painting API Level 1 # dom-paintworkletglobalscope-registerpaint |
Browser compatibility
BCD tables only load in the browser