VRStageParameters.sittingToStandingTransform
Deprecated: This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.
The sittingToStandingTransform
read-only property of the VRStageParameters
interface contains a matrix that transforms the sitting-space view matrices of VRFrameData
to standing-space.
Note: This property was part of the old WebVR API. It has been superseded by the WebXR Device API.
Basically, this can be passed into your WebGL code to transform the rendered view from a sitting to standing view.
Value
A 16-element Float32Array
containing the components of a 4×4 transform matrix.
Examples
See VRStageParameters
for example code.
Specifications
This property was part of the old WebVR API that has been superseded by the WebXR Device API. It is no longer on track to becoming a standard.
Until all browsers have implemented the new WebXR APIs, it is recommended to rely on frameworks, like A-Frame, Babylon.js, or Three.js, or a polyfill, to develop WebXR applications that will work across all browsers [1].
Browser compatibility
BCD tables only load in the browser
See also
- WebVR API homepage
- https://mixedreality.mozilla.org/ — demos, downloads, and other resources from the Mozilla VR team.