VREyeParameters
Deprecated: This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.
The VREyeParameters
interface of the WebVR API represents all the information required to correctly render a scene for a given eye, including field of view information.
Note: This interface was part of the old WebVR API. It has been superseded by the WebXR Device API.
This interface is accessible through the VRDisplay.getEyeParameters()
method.
Warning: The values in this interface should not be used to compute view or projection matrices. In order to ensure the widest possible hardware compatibility use the matrices provided by VRFrameData
.
Properties
VREyeParameters.offset
Read only-
Represents the offset from the center point between the user's eyes to the center of the eye, measured in meters.
VREyeParameters.fieldOfView
Read only-
Describes the current field of view for the eye, which can vary as the user adjusts their interpupillary distance (IPD).
VREyeParameters.renderWidth
Read only-
Describes the recommended render target width of each eye viewport, in pixels.
VREyeParameters.renderHeight
Read only-
Describes the recommended render target height of each eye viewport, in pixels.
Examples
navigator.getVRDisplays().then(function(displays) {
// If a display is available, use it to present the scene
vrDisplay = displays[0];
console.log('Display found');
// Starting the presentation when the button is clicked:
// It can only be called in response to a user gesture
btn.addEventListener('click', function() {
vrDisplay.requestPresent([{ source: canvas }]).then(function() {
console.log('Presenting to WebVR display');
// Set the canvas size to the size of the vrDisplay viewport
var leftEye = vrDisplay.getEyeParameters('left');
var rightEye = vrDisplay.getEyeParameters('right');
canvas.width = Math.max(leftEye.renderWidth, rightEye.renderWidth) * 2;
canvas.height = Math.max(leftEye.renderHeight, rightEye.renderHeight);
drawVRScene();
});
});
});
Specifications
This interface was part of the old WebVR API that has been superseded by the WebXR Device API. It is no longer on track to becoming a standard.
Until all browsers have implemented the new WebXR APIs, it is recommended to rely on frameworks, like A-Frame, Babylon.js, or Three.js, or a polyfill, to develop WebXR applications that will work across all browsers [1].
Browser compatibility
BCD tables only load in the browser
See also
- WebVR API homepage
- https://mixedreality.mozilla.org/ — demos, downloads, and other resources from the Mozilla VR team.