VREyeParameters.recommendedFieldOfView
Deprecated: This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.
The recommendedFieldOfView
read-only property of the VREyeParameters
interface describes the recommended field of view for the current eye — ideally based on user calibration.
Note: This property was part of the old WebVR API. It has been superseded by the WebXR Device API.
Value
A VRFieldOfView
object.
Examples
The following example is taken from the Mozilla VR Team's threejs-vr-boilerplate code — to be precise, the VREffect.js file. Early on in the code the HMDVRDevice.getEyeParameters
method is used to access information about each eye — VREyeParameters.offset
and VREyeParameters.recommendedFieldOfView
— which are used for rendering calculations later on.
if ( vrHMD.getEyeParameters !== undefined ) {
var eyeParamsL = vrHMD.getEyeParameters( 'left' );
var eyeParamsR = vrHMD.getEyeParameters( 'right' );
eyeTranslationL = eyeParamsL.eyeTranslation;
eyeTranslationR = eyeParamsR.eyeTranslation;
eyeFOVL = eyeParamsL.recommendedFieldOfView;
eyeFOVR = eyeParamsR.recommendedFieldOfView;
} else {
...
}
Specifications
This property was part of the old WebVR API that has been superseded by the WebXR Device API. It is no longer on track to becoming a standard.
Until all browsers have implemented the new WebXR APIs, it is recommended to rely on frameworks, like A-Frame, Babylon.js, or Three.js, or a polyfill, to develop WebXR applications that will work across all browsers [1].
Browser compatibility
BCD tables only load in the browser
See also
- WebVR API homepage.
VRFieldOfView
- https://mixedreality.mozilla.org/ — demos, downloads, and other resources from the Mozilla VR team.