HMDVRDevice.getEyeParameters()

Deprecated: This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The getEyeParameters() method of the HMDVRDevice interface returns current parameters for the eye specified as its argument ("left" or "right") — stored in a VREyeParameters object.

This includes field of view information, and more.

Syntax

var myLeftEye = HMDVRDevice.getEyeParameters('left');

Parameters

whichEye

A DOMString representing the eye you want to return information about. The value can be left or right.

Returns

A VREyeParameters object.

Examples

The following example is taken from the Mozilla VR Team's threejs-vr-boilerplate code — to be precise, the VREffect.js file. Early on in the code the getEyeParameters() method is used to access information about each eye, which is then used for rendering calculations later on.

if ( vrHMD.getEyeParameters !== undefined ) {
    var eyeParamsL = vrHMD.getEyeParameters( 'left' );
    var eyeParamsR = vrHMD.getEyeParameters( 'right' );

    eyeTranslationL = eyeParamsL.eyeTranslation;
    eyeTranslationR = eyeParamsR.eyeTranslation;
    eyeFOVL = eyeParamsL.recommendedFieldOfView;
    eyeFOVR = eyeParamsR.recommendedFieldOfView;
} else {
  ...
}

Browser compatibility

BCD tables only load in the browser

See also