WebGLShaderPrecisionFormat.rangeMin
The read-only WebGLShaderPrecisionFormat.rangeMin
property returns the base 2 log of the absolute value of the minimum value that can be represented.
Examples
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).rangeMin; // 127
gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT).rangeMin; // 24
Specifications
Specification |
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WebGL Specification # DOM-WebGLShaderPrecisionFormat-rangeMin |
Browser compatibility
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