specularConstant
SVG Elements
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<feBlend>
<feColorMatrix>
<feComponentTransfer>
<feComposite>
<feConvolveMatrix>
<feDiffuseLighting>
<feDisplacementMap>
<feDistantLight>
<feFlood>
<feFuncA>
<feFuncB>
<feFuncG>
<feFuncR>
<feGaussianBlur>
<feImage>
<feMerge>
<feMergeNode>
<feMorphology>
<feOffset>
<fePointLight>
<feSpecularLighting>
<feSpotLight>
<feTile>
<feTurbulence>
<filter>
<font>
<font-face>
<font-face-format>
<font-face-name>
<font-face-src>
<font-face-uri>
<foreignObject>
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The specularConstant
attribute controls the ratio of reflection of the specular lighting. It represents the ks value in the Phong lighting model. The bigger the value the stronger the reflection.
You can use this attribute with the following SVG elements:
Example
<svg viewBox="0 0 420 200" xmlns="http://www.w3.org/2000/svg">
<filter id="specularLighting1" x="0" y="0" width="100%" height="100%">
<feSpecularLighting in="SourceGraphic" specularConstant="1.2">
<fePointLight x="60" y="60" z="20" />
</feSpecularLighting>
</filter>
<filter id="specularLighting2" x="0" y="0" width="100%" height="100%">
<feSpecularLighting in="SourceGraphic" specularConstant="0.8">
<fePointLight x="60" y="60" z="20" />
</feSpecularLighting>
</filter>
<rect x="0" y="0" width="200" height="200" style="filter: url(#specularLighting1);" />
<rect x="0" y="0" width="200" height="200"
style="filter: url(#specularLighting2); transform: translateX(220px);" />
</svg>
Usage notes
Value | <number> |
---|---|
Default value | 1 |
Animatable | Yes |
Specifications
Specification | Status | Comment |
---|---|---|
Filter Effects Module Level 1 The definition of 'specularConstant' in that specification. |
Working Draft | No change |
Scalable Vector Graphics (SVG) 1.1 (Second Edition) The definition of 'specularConstant' in that specification. |
Recommendation | Initial definition |
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