BaseAudioContext.createBufferSource()
  The createBufferSource() method of the BaseAudioContext
  Interface is used to create a new AudioBufferSourceNode, which can be
  used to play audio data contained within an AudioBuffer object. AudioBuffers are created using
  BaseAudioContext.createBuffer or returned by
  BaseAudioContext.decodeAudioData when it successfully decodes an audio
  track.
    Note: The AudioBufferSourceNode()
    constructor is the recommended way to create a AudioBufferSourceNode; see
    Creating an AudioNode.
  
Syntax
var source = baseAudioContext.createBufferSource();
Returns
Example
  In this example, we create a two second buffer, fill it with white noise, and then play
  it via an AudioBufferSourceNode. The comments should clearly explain
  what is going on.
Note: You can also run the code live, or view the source.
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var button = document.querySelector('button');
var pre = document.querySelector('pre');
var myScript = document.querySelector('script');
pre.innerHTML = myScript.innerHTML;
// Stereo
var channels = 2;
// Create an empty two second stereo buffer at the
// sample rate of the AudioContext
var frameCount = audioCtx.sampleRate * 2.0;
var myArrayBuffer = audioCtx.createBuffer(channels, frameCount, audioCtx.sampleRate);
button.onclick = function() {
  // Fill the buffer with white noise;
  //just random values between -1.0 and 1.0
  for (var channel = 0; channel < channels; channel++) {
   // This gives us the actual ArrayBuffer that contains the data
   var nowBuffering = myArrayBuffer.getChannelData(channel);
   for (var i = 0; i < frameCount; i++) {
     // Math.random() is in [0; 1.0]
     // audio needs to be in [-1.0; 1.0]
     nowBuffering[i] = Math.random() * 2 - 1;
   }
  }
  // Get an AudioBufferSourceNode.
  // This is the AudioNode to use when we want to play an AudioBuffer
  var source = audioCtx.createBufferSource();
  // set the buffer in the AudioBufferSourceNode
  source.buffer = myArrayBuffer;
  // connect the AudioBufferSourceNode to the
  // destination so we can hear the sound
  source.connect(audioCtx.destination);
  // start the source playing
  source.start();
}
Specifications
| Specification | 
|---|
| Web Audio API # dom-baseaudiocontext-createbuffersource | 
Browser compatibility
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