GlobalEventHandlers.onanimationiteration
The onanimationiteration
property of the
GlobalEventHandlers
mixin is the event handler for
processing animationiteration
events.
The animationiteration
event is sent when a CSS animation reaches the end of an
iteration. An iteration ends when a single pass through the sequence of animation
instructions is completed by executing the last animation step.
Syntax
var animIterationHandler = target.onanimationiteration;
target.onanimationiteration = Function
Value
A Function
to be called when an animationiteration
event
occurs indicating that a CSS animation has reached the end of an iteration while running
on the target
, where the target object is an HTML element
(HTMLElement
), document (Document
), or window
(Window
). The function receives as input a single parameter: an
AnimationEvent
object describing the event which occurred.
Example
Let's create an animation which automatically pauses at the end of each iteration, allowing the user to choose whether or not to start the next iteration. Much of this code is the same as in other examples of animation events, so it may look familiar.
CSS
Leaving out some bits of the CSS that don't matter for the discussion here, let's take
a look at the styles for the box that we're animating. First is the box itself. We set
its size, position, color, and layout. Note that there's nothing there about animation.
That's because we don't want the box to start animating right away. We'll add the
animation
style later to start animating the box.
#box {
width: var(--boxwidth);
height: var(--boxwidth);
left: 0;
top: 0;
border: 1px solid #7788FF;
margin: 0;
position: relative;
background-color: #2233FF;
display: flex;
justify-content: center;
animation: 2s ease-in-out 0s infinite alternate both paused slideBox;
}
The animation's keyframes are defined next; they describe an animation which causes the box to migrate from the top-left corner of the container to the bottom-right corner.
@keyframes slideBox {
from {
left:0;
top:0;
}
to {
left:calc(100% - var(--boxwidth));
top:calc(100% - var(--boxwidth))
}
}
JavaScript
Some JavaScript code will need to be written to handle the click on the button to start the next iteration. Let's have a look.
var box = document.getElementById("box");
var iterationCounter = 0;
box.onanimationiteration = function(event) {
box.style.animationPlayState = "paused";
document.getElementById("play").innerHTML = "Start Iteration #" + (iterationCounter+1);
};
This sets up two global variables: box
, which references the
"box"
element that we're animating, and iterationCounter
,
which is initially zero, which indicates how many iterations of the animation have
occurred.
The onanimationiteration event handler is then set up. It sets the box's
animation-play-state
to "paused", then updates the text displayed in the
button to indicate that clicking the button will start playing the next iteration of
the animation.
Finally, we set up a handler for a click on the button that runs the animation:
document.getElementById("play").addEventListener("click", function(event) {
box.style.animationPlayState = "running";
iterationCounter++;
}, false);
This sets the box element's animation-play-state
to "running" and
increments the iteration counter. That's all there is to it!
Result
Assembled together, you get this:
Each time the box reaches the opposing corner, it stops, with the button reflecting which iteration number is up next, until you click the button to run the next iteration.
Specifications
Specification |
---|
CSS Animations Level 2 # dom-document-onanimationiteration |
Browser compatibility
BCD tables only load in the browser
See also
- The
animationiteration
event, which triggers this event handler AnimationEvent