VRDisplay.isConnected
Deprecated: This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.
The isConnected
read-only property of the VRDisplay
interface returns a boolean value indicating whether the VRDisplay
is connected to the computer.
Note: This property was part of the old WebVR API. It has been superseded by the WebXR Device API.
Value
A boolean value; true
means the display is connected; false
means it isn't.
Examples
navigator.getVRDisplays().then(function(displays) {
// If a display is available, use it to present the scene
if(displays.length > 0) {
vrDisplay = displays[0];
// Starting the presentation when the button is clicked: It can only be called in response to a user gesture
btn.addEventListener('click', function() {
// Only request presentation if the display is still connected.
if(vrDisplay.isConnected) {
vrDisplay.requestPresent([{ source: canvas }]).then(function() {
// start rendering the app, etc.
});
} else {
console.log('Connection to display lost');
}
});
}
});
Specifications
This property was part of the old WebVR API that has been superseded by the WebXR Device API. It is no longer on track to becoming a standard.
Until all browsers have implemented the new WebXR APIs, it is recommended to rely on frameworks, like A-Frame, Babylon.js, or Three.js, or a polyfill, to develop WebXR applications that will work across all browsers [1].
Browser compatibility
BCD tables only load in the browser
See also
- WebVR API homepage
- https://mixedreality.mozilla.org/ — demos, downloads, and other resources from the Mozilla VR team.