diffuseConstant
SVG Elements
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- F
<feBlend>
<feColorMatrix>
<feComponentTransfer>
<feComposite>
<feConvolveMatrix>
<feDiffuseLighting>
<feDisplacementMap>
<feDistantLight>
<feFlood>
<feFuncA>
<feFuncB>
<feFuncG>
<feFuncR>
<feGaussianBlur>
<feImage>
<feMerge>
<feMergeNode>
<feMorphology>
<feOffset>
<fePointLight>
<feSpecularLighting>
<feSpotLight>
<feTile>
<feTurbulence>
<filter>
<font>
<font-face>
<font-face-format>
<font-face-name>
<font-face-src>
<font-face-uri>
<foreignObject>
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The diffuseConstant
attribute represents the kd value in the Phong lighting model. In SVG, this can be any non-negative number.
It's used to determine the final RGB value of a given pixel. The brighter the lighting-color, the smaller this number should be.
You can use this attribute with the following SVG elements:
Example
<svg viewBox="0 0 420 200" xmlns="http://www.w3.org/2000/svg">
<filter id="diffuseLighting1" x="0" y="0" width="100%" height="100%">
<feDiffuseLighting in="SourceGraphic" diffuseConstant="1">
<fePointLight x="60" y="60" z="20" />
</feDiffuseLighting>
</filter>
<filter id="diffuseLighting2" x="0" y="0" width="100%" height="100%">
<feDiffuseLighting in="SourceGraphic" diffuseConstant="2">
<fePointLight x="60" y="60" z="20" />
</feDiffuseLighting>
</filter>
<rect x="0" y="0" width="200" height="200" style="filter: url(#diffuseLighting1);" />
<rect x="0" y="0" width="200" height="200" style="filter: url(#diffuseLighting2); transform: translateX(220px);" />
</svg>
Usage notes
Value | <number> |
---|---|
Default value | 1 |
Animatable | Yes |
Specifications
Specification | Status | Comment |
---|---|---|
Filter Effects Module Level 1 The definition of 'diffuseConstant' in that specification. |
Working Draft | No change |
Scalable Vector Graphics (SVG) 1.1 (Second Edition) The definition of 'diffuseConstant' in that specification. |
Recommendation | Initial definition |
Browser compatibility
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