pointsAtZ
SVG Elements
- A
- B-C
- D
- E
- F
<feBlend>
<feColorMatrix>
<feComponentTransfer>
<feComposite>
<feConvolveMatrix>
<feDiffuseLighting>
<feDisplacementMap>
<feDistantLight>
<feFlood>
<feFuncA>
<feFuncB>
<feFuncG>
<feFuncR>
<feGaussianBlur>
<feImage>
<feMerge>
<feMergeNode>
<feMorphology>
<feOffset>
<fePointLight>
<feSpecularLighting>
<feSpotLight>
<feTile>
<feTurbulence>
<filter>
<font>
<font-face>
<font-face-format>
<font-face-name>
<font-face-src>
<font-face-uri>
<foreignObject>
- G
- H
- I
- J-L
- M
- N-P
- Q-R
- S
- T
- U
- V-Z
The pointsAtZ
attribute represents the y location in the coordinate system established by attribute primitiveUnits
on the <filter>
element of the point at which the light source is pointing, assuming that, in the initial local coordinate system, the positive z-axis comes out towards the person viewing the content and assuming that one unit along the z-axis equals one unit in x and y.
You can use this attribute with the following SVG elements:
Example
<svg viewBox="0 0 420 200" xmlns="http://www.w3.org/2000/svg">
<filter id="lighting1" x="0" y="0" width="100%" height="100%">
<feDiffuseLighting in="SourceGraphic">
<feSpotLight x="100" y="100" z="50" pointsAtZ="0" />
</feDiffuseLighting>
</filter>
<filter id="lighting2" x="0" y="0" width="100%" height="100%">
<feDiffuseLighting in="SourceGraphic">
<feSpotLight x="100" y="100" z="50" pointsAtZ="80" />
</feDiffuseLighting>
</filter>
<rect x="0" y="0" width="200" height="200" style="filter: url(#lighting1);" />
<rect x="0" y="0" width="200" height="200" style="filter: url(#lighting2); transform: translateX(220px);" />
</svg>
Usage notes
Default value | 0 |
---|---|
Value | <number> |
Animatable | Yes |
Specifications
Specification | Status | Comment |
---|---|---|
Filter Effects Module Level 1 The definition of 'pointsAtZ' in that specification. |
Working Draft | No change |
Scalable Vector Graphics (SVG) 1.1 (Second Edition) The definition of 'pointsAtZ' in that specification. |
Recommendation | Initial definition |
Browser compatibility
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