targetX
SVG Elements
- A
- B-C
- D
- E
- F
<feBlend>
<feColorMatrix>
<feComponentTransfer>
<feComposite>
<feConvolveMatrix>
<feDiffuseLighting>
<feDisplacementMap>
<feDistantLight>
<feFlood>
<feFuncA>
<feFuncB>
<feFuncG>
<feFuncR>
<feGaussianBlur>
<feImage>
<feMerge>
<feMergeNode>
<feMorphology>
<feOffset>
<fePointLight>
<feSpecularLighting>
<feSpotLight>
<feTile>
<feTurbulence>
<filter>
<font>
<font-face>
<font-face-format>
<font-face-name>
<font-face-src>
<font-face-uri>
<foreignObject>
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The targetX
attribute determines the positioning in horizontal direction of the convolution matrix relative to a given target pixel in the input image. The leftmost column of the matrix is column number zero. The value must be such that: 0
<= targetX
< order
X
.
You can use this attribute with the following SVG elements:
Usage notes
Value | <integer> |
---|---|
Default value | floor( |
Animatable | Yes |
<integer>
-
This value indicates the positioning in horizontal direction of the convolution matrix relative to a given target pixel in the input image.
Specifications
Specification | Status | Comment |
---|---|---|
Filter Effects Module Level 1 The definition of 'targetX' in that specification. |
Working Draft | No change |
Scalable Vector Graphics (SVG) 1.1 (Second Edition) The definition of 'targetX' in that specification. |
Recommendation | Initial definition |
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