z
SVG Elements
- A
- B-C
- D
- E
- F
<feBlend>
<feColorMatrix>
<feComponentTransfer>
<feComposite>
<feConvolveMatrix>
<feDiffuseLighting>
<feDisplacementMap>
<feDistantLight>
<feFlood>
<feFuncA>
<feFuncB>
<feFuncG>
<feFuncR>
<feGaussianBlur>
<feImage>
<feMerge>
<feMergeNode>
<feMorphology>
<feOffset>
<fePointLight>
<feSpecularLighting>
<feSpotLight>
<feTile>
<feTurbulence>
<filter>
<font>
<font-face>
<font-face-format>
<font-face-name>
<font-face-src>
<font-face-uri>
<foreignObject>
- G
- H
- I
- J-L
- M
- N-P
- Q-R
- S
- T
- U
- V-Z
The z
attribute defines the location along the z-axis for a light source in the coordinate system established by the primitiveUnits
attribute on the <filter>
element, assuming that, in the initial coordinate system, the positive z-axis comes out towards the person viewing the content and assuming that one unit along the z-axis equals one unit in x and y.
You can use this attribute with the following SVG elements:
Example
<svg viewBox="0 0 420 200" xmlns="http://www.w3.org/2000/svg">
<filter id="diffuseLighting1" x="0" y="0" width="100%" height="100%">
<feDiffuseLighting in="SourceGraphic">
<fePointLight x="60" y="60" z="10" />
</feDiffuseLighting>
</filter>
<filter id="diffuseLighting2" x="0" y="0" width="100%" height="100%">
<feDiffuseLighting in="SourceGraphic">
<fePointLight x="60" y="60" z="50" />
</feDiffuseLighting>
</filter>
<rect x="0" y="0" width="200" height="200" style="filter: url(#diffuseLighting1);" />
<rect x="0" y="0" width="200" height="200" style="filter: url(#diffuseLighting2); transform: translateX(220px);" />
</svg>
fePointLight
For <fePointLight>
, z
defines the location along the z-axis for the light source in the coordinate system established by the primitiveUnits
attribute on the <filter>
element.
Value | <number> |
---|---|
Default value | 1 |
Animatable | Yes |
feSpotLight
For <feSpotLight>
, z
defines the location along the z-axis for the light source in the coordinate system established by the primitiveUnits
attribute on the <filter>
element.
Value | <number> |
---|---|
Default value | 1 |
Animatable | Yes |
Specifications
Specification | Status | Comment |
---|---|---|
Filter Effects Module Level 1 The definition of 'z for <fePointLight>' in that specification. |
Working Draft | No change |
Filter Effects Module Level 1 The definition of 'z for <feSpotLight>' in that specification. |
Working Draft | No change |
Scalable Vector Graphics (SVG) 1.1 (Second Edition) The definition of 'z for <fePointLight>' in that specification. |
Recommendation | Initial definition for <fePointLight> |
Scalable Vector Graphics (SVG) 1.1 (Second Edition) The definition of 'z for <feSpotLight>' in that specification. |
Recommendation | Initial definition for <feSpotLight> |