BaseAudioContext.createBufferSource()
The createBufferSource()
method of the BaseAudioContext
Interface is used to create a new AudioBufferSourceNode
, which can be
used to play audio data contained within an AudioBuffer
object. AudioBuffer
s are created using
BaseAudioContext.createBuffer
or returned by
BaseAudioContext.decodeAudioData
when it successfully decodes an audio
track.
Note: The AudioBufferSourceNode()
constructor is the recommended way to create a AudioBufferSourceNode
; see
Creating an AudioNode.
Syntax
var source = baseAudioContext.createBufferSource();
Returns
Example
In this example, we create a two second buffer, fill it with white noise, and then play
it via an AudioBufferSourceNode
. The comments should clearly explain
what is going on.
Note: You can also run the code live, or view the source.
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var button = document.querySelector('button');
var pre = document.querySelector('pre');
var myScript = document.querySelector('script');
pre.innerHTML = myScript.innerHTML;
// Stereo
var channels = 2;
// Create an empty two second stereo buffer at the
// sample rate of the AudioContext
var frameCount = audioCtx.sampleRate * 2.0;
var myArrayBuffer = audioCtx.createBuffer(channels, frameCount, audioCtx.sampleRate);
button.onclick = function() {
// Fill the buffer with white noise;
//just random values between -1.0 and 1.0
for (var channel = 0; channel < channels; channel++) {
// This gives us the actual ArrayBuffer that contains the data
var nowBuffering = myArrayBuffer.getChannelData(channel);
for (var i = 0; i < frameCount; i++) {
// Math.random() is in [0; 1.0]
// audio needs to be in [-1.0; 1.0]
nowBuffering[i] = Math.random() * 2 - 1;
}
}
// Get an AudioBufferSourceNode.
// This is the AudioNode to use when we want to play an AudioBuffer
var source = audioCtx.createBufferSource();
// set the buffer in the AudioBufferSourceNode
source.buffer = myArrayBuffer;
// connect the AudioBufferSourceNode to the
// destination so we can hear the sound
source.connect(audioCtx.destination);
// start the source playing
source.start();
}
Specifications
Specification |
---|
Web Audio API # dom-baseaudiocontext-createbuffersource |
Browser compatibility
BCD tables only load in the browser