BaseAudioContext.createBufferSource()
The createBufferSource() method of the BaseAudioContext
Interface is used to create a new AudioBufferSourceNode, which can be
used to play audio data contained within an AudioBuffer object. AudioBuffers are created using
BaseAudioContext.createBuffer or returned by
BaseAudioContext.decodeAudioData when it successfully decodes an audio
track.
Note: The AudioBufferSourceNode()
constructor is the recommended way to create a AudioBufferSourceNode; see
Creating an AudioNode.
Syntax
var source = baseAudioContext.createBufferSource();
Returns
Example
In this example, we create a two second buffer, fill it with white noise, and then play
it via an AudioBufferSourceNode. The comments should clearly explain
what is going on.
Note: You can also run the code live, or view the source.
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var button = document.querySelector('button');
var pre = document.querySelector('pre');
var myScript = document.querySelector('script');
pre.innerHTML = myScript.innerHTML;
// Stereo
var channels = 2;
// Create an empty two second stereo buffer at the
// sample rate of the AudioContext
var frameCount = audioCtx.sampleRate * 2.0;
var myArrayBuffer = audioCtx.createBuffer(channels, frameCount, audioCtx.sampleRate);
button.onclick = function() {
// Fill the buffer with white noise;
//just random values between -1.0 and 1.0
for (var channel = 0; channel < channels; channel++) {
// This gives us the actual ArrayBuffer that contains the data
var nowBuffering = myArrayBuffer.getChannelData(channel);
for (var i = 0; i < frameCount; i++) {
// Math.random() is in [0; 1.0]
// audio needs to be in [-1.0; 1.0]
nowBuffering[i] = Math.random() * 2 - 1;
}
}
// Get an AudioBufferSourceNode.
// This is the AudioNode to use when we want to play an AudioBuffer
var source = audioCtx.createBufferSource();
// set the buffer in the AudioBufferSourceNode
source.buffer = myArrayBuffer;
// connect the AudioBufferSourceNode to the
// destination so we can hear the sound
source.connect(audioCtx.destination);
// start the source playing
source.start();
}
Specifications
| Specification |
|---|
| Web Audio API # dom-baseaudiocontext-createbuffersource |
Browser compatibility
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