BaseAudioContext.createConvolver()

The createConvolver() method of the BaseAudioContext interface creates a ConvolverNode, which is commonly used to apply reverb effects to your audio. See the spec definition of Convolution for more information.

Note: The ConvolverNode() constructor is the recommended way to create a ConvolverNode; see Creating an AudioNode.

Syntax

baseAudioContext.createConvolver();

Returns

A ConvolverNode.

Example

The following example shows basic usage of an AudioContext to create a convolver node. The basic premise is that you create an AudioBuffer containing a sound sample to be used as an ambience to shape the convolution (called the impulse response,) and apply that to the convolver. The example below uses a short sample of a concert hall crowd, so the reverb effect applied is really deep and echoey.

For applied examples/information, check out our Voice-change-O-matic demo (see app.js for relevant code).

var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var convolver = audioCtx.createConvolver();

  ...

// grab audio track via XHR for convolver node

var soundSource, concertHallBuffer;

ajaxRequest = new XMLHttpRequest();
ajaxRequest.open('GET', 'concert-crowd.ogg', true);
ajaxRequest.responseType = 'arraybuffer';

ajaxRequest.onload = function() {
  var audioData = ajaxRequest.response;
  audioCtx.decodeAudioData(audioData, function(buffer) {
      concertHallBuffer = buffer;
      soundSource = audioCtx.createBufferSource();
      soundSource.buffer = concertHallBuffer;
    }, function(e){"Error with decoding audio data" + e.err});
}

ajaxRequest.send();

  ...

convolver.buffer = concertHallBuffer;

Specifications

Specification
Web Audio API
# dom-baseaudiocontext-createconvolver

Browser compatibility

BCD tables only load in the browser

See also