BaseAudioContext.createDelay()
The createDelay()
method of the
BaseAudioContext
Interface is used to create a DelayNode
,
which is used to delay the incoming audio signal by a certain amount of time.
Note: The DelayNode()
constructor is the recommended way to create a DelayNode
; see
Creating an AudioNode.
Syntax
var delayNode = audioCtx.createDelay(maxDelayTime);
Parameters
maxDelayTime
Optional-
The maximum amount of time, in seconds, that the audio signal can be delayed by. Must be less than 180 seconds, and defaults to 1 second if not specified.
Returns
A DelayNode
. The default DelayNode.delayTime
is 0
seconds.
Example
We have created a simple example that allows you to play three different samples on a constant loop — see create-delay (you can also view the source code). If you just press the play buttons, the loops will start immediately; if you slide the sliders up to the right, then press the play buttons, a delay will be introduced, so the looping sounds don't start playing for a short amount of time.
var AudioContext = window.AudioContext || window.webkitAudioContext;
var audioCtx = new AudioContext();
var synthDelay = audioCtx.createDelay(5.0);
...
var synthSource;
playSynth.onclick = function() {
synthSource = audioCtx.createBufferSource();
synthSource.buffer = buffers[2];
synthSource.loop = true;
synthSource.start();
synthSource.connect(synthDelay);
synthDelay.connect(destination);
this.setAttribute('disabled', 'disabled');
}
stopSynth.onclick = function() {
synthSource.disconnect(synthDelay);
synthDelay.disconnect(destination);
synthSource.stop();
playSynth.removeAttribute('disabled');
}
...
var delay1;
rangeSynth.oninput = function() {
delay1 = rangeSynth.value;
synthDelay.delayTime.setValueAtTime(delay1, audioCtx.currentTime);
}
Specifications
Specification |
---|
Web Audio API # dom-baseaudiocontext-createdelay |
Browser compatibility
BCD tables only load in the browser