XRCompositionLayer.mipLevels
The read-only mipLevels
property of the XRCompositionLayer
interface is a layer's number of mip levels in the color and texture data. See also Mipmap on Wikipedia.
The desired number of mip levels can be specified when creating layers. However, if the user agent can't create the requested number, it can create less. Use mipLevels
to determine the actual number of mip levels for a layer.
The viewPixelWidth
and viewPixelHeight
need to be powers of two as they get successively halved at each mip level.
Value
A number equal or smaller to the requested mip levels when a layer has been created.
Examples
Getting a layer's mip levels
The mipLevels
property indicates the actual number of mip levels that have been created. In this example, the desired number of 5 mip levels that had been requested for an XRQuadLayer
could be full-filled.
let xrGLBinding = new XRWebGLBinding(session, gl);
let quadLayer = xrGLBinding.createQuadLayer({
space: refSpace,
viewPixelHeight: 512,
viewPixelWidth: 512,
width: 1.0,
height: 1.0,
mipLevels: 5,
transform : new XRRigidTransform({ /* ... */}),
});
quadLayer.mipLevels; // 5
Specifications
No specification found
No specification data found for api.XRCompositionLayer.mipLevels
.
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to mdn/browser-compat-data. Also make sure the specification is included in w3c/browser-specs.
Browser compatibility
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.
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See also
- Mipmap on Wikipedia