XREquirectLayer.radius
The radius
property of the XREquirectLayer
interface represents the radius of the sphere.
Value
A number representing the non-negative radius (in meters) of the sphere. Values of zero or infinity are treated as representing an infinite sphere. Setting radius
to a value less than 0 will set it to 0.
Examples
Getting a layer's radius
The XRWebGLBinding.createEquirectLayer()
method creates an equirect layer and allows specifying a radius
. The XREquirectLayer.radius
property can be used after layer creation to get the radius used or to set it to a new one.
const equirectLayer = xrGlBinding.createEquirectLayer({
space: xrReferenceSpace,
viewPixelWidth: 1200,
viewPixelHeight: 600,
centralHorizontalAngle: 2 * Math.PI,
upperVerticalAngle: Math.PI / 2.0,
lowerVerticalAngle: -Math.PI / 2.0,
radius: 0
});
equirectLayer.radius; // 0
Specifications
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.
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Browser compatibility
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