XREquirectLayer.radius

The radius property of the XREquirectLayer interface represents the radius of the sphere.

Value

A number representing the non-negative radius (in meters) of the sphere. Values of zero or infinity are treated as representing an infinite sphere. Setting radius to a value less than 0 will set it to 0.

Examples

Getting a layer's radius

The XRWebGLBinding.createEquirectLayer() method creates an equirect layer and allows specifying a radius. The XREquirectLayer.radius property can be used after layer creation to get the radius used or to set it to a new one.

const equirectLayer = xrGlBinding.createEquirectLayer({
  space: xrReferenceSpace,
  viewPixelWidth: 1200,
  viewPixelHeight: 600,
  centralHorizontalAngle: 2 * Math.PI,
  upperVerticalAngle: Math.PI / 2.0,
  lowerVerticalAngle: -Math.PI / 2.0,
  radius: 0
});

equirectLayer.radius; // 0

Specifications

No specification found

No specification data found for api.XREquirectLayer.radius.
Check for problems with this page or contribute a missing spec_url to mdn/browser-compat-data. Also make sure the specification is included in w3c/browser-specs.

Browser compatibility

No compatibility data found for api.XREquirectLayer.radius.
Check for problems with this page or contribute missing data to mdn/browser-compat-data.

See also