XRRay.matrix
The read-only matrix property of the XRRay interface is a transform that can be used to position objects along the XRRay. This is a 4 by 4 matrix given as a 16 element Float32Array in column major order.
The transform from a ray originates at [0, 0, 0] and extends down the negative z-axis to the ray described by the XRRay's origin and direction.
Value
A 16 element Float32Array object representing a 4 by 4 matrix in column major order.
Examples
Using the matrix property
The matrix property can be used to position graphical representations of the ray when rendering.
let origin = {x : 10.0, y : 10.0, z : 10.0, w : 1.0};
let direction = {x : 10.0, y : 0.0, z : 0.0, w : 0.0};
let ray = new XRRay(origin, direction);
// Render the ray using the `ray.matrix` transform
Specifications
| Specification |
|---|
| WebXR Hit Test Module # dom-xrray-matrix |
Browser compatibility
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