EventTarget.addEventListener()
The addEventListener()
method of the EventTarget
interface
sets up a function that will be called whenever the specified event is delivered to the target.
Common targets are Element
, or its children, Document
, and Window
,
but the target may be any object that supports events (such as XMLHttpRequest
).
Note: The addEventListener()
method is the recommended way to register an event listener. The benefits are as follows:
- It allows adding more than one handler for an event. This is particularly useful for libraries, JavaScript modules, or any other kind of code that needs to work well with other libraries or extensions.
- In contrast to using an
onXYZ
property, it gives you finer-grained control of the phase when the listener is activated (capturing vs. bubbling). - It works on any event target, not just HTML or SVG elements.
The method addEventListener()
works by adding a function, or an object that implements
EventListener
, to the list of event listeners for the specified event type
on the EventTarget
on which it's called. If the function or object is already in the list of event listeners for this target, the function or object is not added a second time.
Note: If a particular anonymous function is in the list of event listeners registered for a certain target, and then later in the code, an identical anonymous function is given in an addEventListener
call, the second function will also be added to the list of event listeners for that target.
Indeed, anonymous functions are not identical even if defined using the same unchanging source-code called repeatedly, even if in a loop.
Repeatedly defining the same unnamed function in such cases can be problematic. (See Memory issues, below.)
If an event listener is added to an EventTarget
from inside another listener —
that is, during the processing of the event —
that event will not trigger the new listener.
However, the new listener may be triggered during a later stage of event flow,
such as during the bubbling phase.
Syntax
addEventListener(type, listener);
addEventListener(type, listener, options);
addEventListener(type, listener, useCapture);
Parameters
type
-
A case-sensitive string representing the event type to listen for.
listener
-
The object that receives a notification (an object that implements the
Event
interface) when an event of the specified type occurs. This must be an object implementing theEventListener
interface, or a JavaScript function. See The event listener callback for details on the callback itself. options
Optional-
An object that specifies characteristics about the event listener. The available options are:
capture
-
A boolean value indicating that events of this type will be dispatched to the registered
listener
before being dispatched to anyEventTarget
beneath it in the DOM tree. If not specified, defaults tofalse
. once
-
A boolean value indicating that the
listener
should be invoked at most once after being added. Iftrue
, thelistener
would be automatically removed when invoked. If not specified, defaults tofalse
. passive
-
A boolean value that, if
true
, indicates that the function specified bylistener
will never callpreventDefault()
. If a passive listener does callpreventDefault()
, the user agent will do nothing other than generate a console warning. If not specified, defaults tofalse
– except that in browsers other than Safari and Internet Explorer, defaults totrue
for thewheel
,mousewheel
,touchstart
andtouchmove
events. See Improving scrolling performance with passive listeners to learn more. signal
-
An
AbortSignal
. The listener will be removed when the givenAbortSignal
object'sabort()
method is called. If not specified, noAbortSignal
is associated with the listener.
useCapture
Optional-
A boolean value indicating whether events of this type will be dispatched to the registered
listener
before being dispatched to anyEventTarget
beneath it in the DOM tree. Events that are bubbling upward through the tree will not trigger a listener designated to use capture. Event bubbling and capturing are two ways of propagating events that occur in an element that is nested within another element, when both elements have registered a handle for that event. The event propagation mode determines the order in which elements receive the event. See DOM Level 3 Events and JavaScript Event order for a detailed explanation. If not specified,useCapture
defaults tofalse
.Note: For event listeners attached to the event target, the event is in the target phase, rather than the capturing and bubbling phases. Event listeners in the capturing phase are called before event listeners in any non-capturing phases.
wantsUntrusted
Optional-
A Firefox (Gecko)-specific parameter. If
true
, the listener receives synthetic events dispatched by web content (the default isfalse
for browser chrome andtrue
for regular web pages). This parameter is useful for code found in add-ons, as well as the browser itself.
Return value
None.
Usage notes
The event listener callback
The event listener can be specified as either a callback function or
an object that implements EventListener
,
whose handleEvent()
method serves as the callback function.
The callback function itself has the same parameters and return value as the
handleEvent()
method; that is, the callback accepts a single parameter: an
object based on Event
describing the event that has occurred, and it
returns nothing.
For example, an event handler callback that can be used to handle both
fullscreenchange
and
fullscreenerror
might look like this:
function eventHandler(event) {
if (event.type == 'fullscreenchange') {
/* handle a full screen toggle */
} else /* fullscreenerror */ {
/* handle a full screen toggle error */
}
}
Safely detecting option support
In older versions of the DOM specification, the third parameter of
addEventListener()
was a Boolean value indicating whether or not to use
capture. Over time, it became clear that more options were needed. Rather than adding
more parameters to the function (complicating things enormously when dealing with
optional values), the third parameter was changed to an object that can contain various
properties defining the values of options to configure the process of removing the event
listener.
Because older browsers (as well as some not-too-old browsers) still assume the third parameter is a Boolean, you need to build your code to handle this scenario intelligently. You can do this by using feature detection for each of the options you're interested in.
For example, if you want to check for the passive
option:
let passiveSupported = false;
try {
const options = {
get passive() { // This function will be called when the browser
// attempts to access the passive property.
passiveSupported = true;
return false;
}
};
window.addEventListener("test", null, options);
window.removeEventListener("test", null, options);
} catch(err) {
passiveSupported = false;
}
This creates an options
object with a getter function for the
passive
property; the getter sets a flag,
passiveSupported
, to true
if it gets called. That
means that if the browser checks the value of the passive
property on the
options
object, passiveSupported
will be
set to true
; otherwise, it will remain false
. We then call
addEventListener()
to set up a fake event handler, specifying those
options, so that the options will be checked if the browser recognizes an object as the
third parameter. Then, we call removeEventListener()
to clean up after
ourselves. (Note that handleEvent()
is ignored on event listeners that
aren't called.)
You can check whether any option is supported this way. Just add a getter for that option using code similar to what is shown above.
Then, when you want to create an actual event listener that uses the options in question, you can do something like this:
someElement.addEventListener("mouseup", handleMouseUp, passiveSupported
? { passive: true } : false);
Here we're adding a listener for the mouseup
event on the element someElement
. For the third parameter, if
passiveSupported
is true
, we're specifying an
options
object with passive
set to
true
; otherwise, we know that we need to pass a Boolean, and we pass
false
as the value of the useCapture
parameter.
If you'd prefer, you can use a third-party library like Modernizr or Detect It to do this test for you.
You can learn more from the article about
EventListenerOptions
from the Web Incubator Community Group.
Examples
Add a simple listener
This example demonstrates how to use addEventListener()
to watch for mouse
clicks on an element.
HTML
<table id="outside">
<tr><td id="t1">one</td></tr>
<tr><td id="t2">two</td></tr>
</table>
JavaScript
// Function to change the content of t2
function modifyText() {
const t2 = document.getElementById("t2");
if (t2.firstChild.nodeValue == "three") {
t2.firstChild.nodeValue = "two";
} else {
t2.firstChild.nodeValue = "three";
}
}
// Add event listener to table
const el = document.getElementById("outside");
el.addEventListener("click", modifyText, false);
In this code, modifyText()
is a listener for click
events
registered using addEventListener()
. A click anywhere in the table bubbles
up to the handler and runs modifyText()
.
Result
Add an abortable listener
This example demonstrates how to add an addEventListener()
that can be aborted with an AbortSignal
.
HTML
<table id="outside">
<tr><td id="t1">one</td></tr>
<tr><td id="t2">two</td></tr>
</table>
JavaScript
// Add an abortable event listener to table
const controller = new AbortController();
const el = document.getElementById("outside");
el.addEventListener("click", modifyText, { signal: controller.signal } );
// Function to change the content of t2
function modifyText() {
const t2 = document.getElementById("t2");
if (t2.firstChild.nodeValue == "three") {
t2.firstChild.nodeValue = "two";
} else {
t2.firstChild.nodeValue = "three";
controller.abort(); // remove listener after value reaches "three"
}
}
In the example above, we modify the code in the previous example such that after the second row's content changes to "three", we call abort()
from the AbortController
we passed to the addEventListener()
call. That results in the value remaining as "three" forever because we no longer have any code listening for a click event.
Result
Event listener with anonymous function
Here, we'll take a look at how to use an anonymous function to pass parameters into the event listener.
HTML
<table id="outside">
<tr><td id="t1">one</td></tr>
<tr><td id="t2">two</td></tr>
</table>
JavaScript
// Function to change the content of t2
function modifyText(new_text) {
const t2 = document.getElementById("t2");
t2.firstChild.nodeValue = new_text;
}
// Function to add event listener to table
const el = document.getElementById("outside");
el.addEventListener("click", function(){modifyText("four")}, false);
Notice that the listener is an anonymous function that encapsulates code that is then,
in turn, able to send parameters to the modifyText()
function, which is
responsible for actually responding to the event.
Result
Event listener with an arrow function
This example demonstrates a simple event listener implemented using arrow function notation.
HTML
<table id="outside">
<tr><td id="t1">one</td></tr>
<tr><td id="t2">two</td></tr>
</table>
JavaScript
// Function to change the content of t2
function modifyText(new_text) {
const t2 = document.getElementById("t2");
t2.firstChild.nodeValue = new_text;
}
// Add event listener to table with an arrow function
const el = document.getElementById("outside");
el.addEventListener("click", () => { modifyText("four"); }, false);
Result
Please note that while anonymous and arrow functions are similar, they have different
this
bindings. While anonymous (and all traditional JavaScript functions)
create their own this
bindings, arrow functions inherit the
this
binding of the containing function.
That means that the variables and constants available to the containing function are also available to the event handler when using an arrow function.
Example of options usage
HTML
<div class="outer">
outer, once & none-once
<div class="middle" target="_blank">
middle, capture & none-capture
<a class="inner1" href="https://www.mozilla.org" target="_blank">
inner1, passive & preventDefault(which is not allowed)
</a>
<a class="inner2" href="https://developer.mozilla.org/" target="_blank">
inner2, none-passive & preventDefault(not open new page)
</a>
</div>
</div>
CSS
.outer, .middle, .inner1, .inner2 {
display: block;
width: 520px;
padding: 15px;
margin: 15px;
text-decoration: none;
}
.outer {
border: 1px solid red;
color: red;
}
.middle {
border: 1px solid green;
color: green;
width: 460px;
}
.inner1, .inner2 {
border: 1px solid purple;
color: purple;
width: 400px;
}
JavaScript
const outer = document.querySelector('.outer');
const middle = document.querySelector('.middle');
const inner1 = document.querySelector('.inner1');
const inner2 = document.querySelector('.inner2');
const capture = {
capture : true
};
const noneCapture = {
capture : false
};
const once = {
once : true
};
const noneOnce = {
once : false
};
const passive = {
passive : true
};
const nonePassive = {
passive : false
};
outer.addEventListener('click', onceHandler, once);
outer.addEventListener('click', noneOnceHandler, noneOnce);
middle.addEventListener('click', captureHandler, capture);
middle.addEventListener('click', noneCaptureHandler, noneCapture);
inner1.addEventListener('click', passiveHandler, passive);
inner2.addEventListener('click', nonePassiveHandler, nonePassive);
function onceHandler(event) {
alert('outer, once');
}
function noneOnceHandler(event) {
alert('outer, none-once, default');
}
function captureHandler(event) {
//event.stopImmediatePropagation();
alert('middle, capture');
}
function noneCaptureHandler(event) {
alert('middle, none-capture, default');
}
function passiveHandler(event) {
// Unable to preventDefault inside passive event listener invocation.
event.preventDefault();
alert('inner1, passive, open new page');
}
function nonePassiveHandler(event) {
event.preventDefault();
//event.stopPropagation();
alert('inner2, none-passive, default, not open new page');
}
Result
Click the outer, middle, inner containers respectively to see how the options work.
Before using a particular value in the options
object, it's a
good idea to ensure that the user's browser supports it, since these are an addition
that not all browsers have supported historically. See Safely detecting option support for details.
Other notes
The value of "this" within the handler
It is often desirable to reference the element on which the event handler was fired, such as when using a generic handler for a set of similar elements.
When attaching a handler function to an element using addEventListener()
,
the value of this
inside the handler will be a reference to
the element. It will be the same as the value of the currentTarget
property of
the event argument that is passed to the handler.
my_element.addEventListener('click', function (e) {
console.log(this.className) // logs the className of my_element
console.log(e.currentTarget === this) // logs `true`
})
As a reminder, arrow
functions do not have their own this
context.
my_element.addEventListener('click', (e) => {
console.log(this.className) // WARNING: `this` is not `my_element`
console.log(e.currentTarget === this) // logs `false`
})
If an event handler (for example, onclick
) is specified on an element in the HTML source, the JavaScript code in the
attribute value is effectively wrapped in a handler function that binds the value of
this
in a manner consistent with the addEventListener()
; an
occurrence of this
within the code represents a reference to the element.
<table id="my_table" onclick="console.log(this.id);"><!-- `this` refers to the table; logs 'my_table' -->
...
</table>
Note that the value of this
inside a function, called by the code
in the attribute value, behaves as per standard rules. This is
shown in the following example:
<script>
function logID() { console.log(this.id); }
</script>
<table id="my_table" onclick="logID();"><!-- when called, `this` will refer to the global object -->
...
</table>
The value of this
within logID()
is a reference to the global
object Window
(or undefined
in the case of strict mode.
Specifying "this" using bind()
The Function.prototype.bind()
method lets you establish a fixed
this
context for all subsequent calls — bypassing problems where it's unclear what this
will be, depending on
the context from which your function was called. Note, however, that you'll need to keep
a reference to the listener around so you can remove it later.
This is an example with and without bind()
:
const Something = function(element) {
// |this| is a newly created object
this.name = 'Something Good';
this.onclick1 = function(event) {
console.log(this.name); // undefined, as |this| is the element
};
this.onclick2 = function(event) {
console.log(this.name); // 'Something Good', as |this| is bound to newly created object
};
// bind causes a fixed `this` context to be assigned to onclick2
this.onclick2 = this.onclick2.bind(this);
element.addEventListener('click', this.onclick1, false);
element.addEventListener('click', this.onclick2, false); // Trick
}
const s = new Something(document.body);
Another solution is using a special function called handleEvent()
to catch
any events:
const Something = function(element) {
// |this| is a newly created object
this.name = 'Something Good';
this.handleEvent = function(event) {
console.log(this.name); // 'Something Good', as this is bound to newly created object
switch(event.type) {
case 'click':
// some code here...
break;
case 'dblclick':
// some code here...
break;
}
};
// Note that the listeners in this case are |this|, not this.handleEvent
element.addEventListener('click', this, false);
element.addEventListener('dblclick', this, false);
// You can properly remove the listeners
element.removeEventListener('click', this, false);
element.removeEventListener('dblclick', this, false);
}
const s = new Something(document.body);
Another way of handling the reference to this is to pass to the
EventListener
a function that calls the method of the object that contains
the fields that need to be accessed:
class SomeClass {
constructor() {
this.name = 'Something Good';
}
register() {
const that = this;
window.addEventListener('keydown', function(e) { that.someMethod(e); });
}
someMethod(e) {
console.log(this.name);
switch(e.keyCode) {
case 5:
// some code here...
break;
case 6:
// some code here...
break;
}
}
}
const myObject = new SomeClass();
myObject.register();
Getting data into and out of an event listener
It may seem that event listeners are like islands, and that it is extremely difficult to pass them any data, much less to get any data back from them after they execute. Event listeners only take one argument, the Event Object, which is automatically passed to the listener, and the return value is ignored. So how can we get data in and back out of them? There are a number of good methods for doing this.
Getting data into an event listener using "this"
As mentioned above, you can use
Function.prototype.bind()
to pass a value to an event listener via the
this
reference variable.
const myButton = document.getElementById('my-button-id');
const someString = 'Data';
myButton.addEventListener('click', function () {
console.log(this); // Expected Value: 'Data'
}.bind(someString));
This method is suitable when you don't need to know which HTML element the event listener fired on programmatically from within the event listener. The primary benefit to doing this is that the event listener receives the data in much the same way that it would if you were to actually pass it through its argument list.
Getting data into an event listener using the outer scope property
When an outer scope contains a variable declaration (with const
,
let
), all the inner functions declared in that scope have access to that
variable (look here for
information on outer/inner functions, and here
for information on variable scope). Therefore, one of the simplest ways to access data
from outside of an event listener is to make it accessible to the scope in which the
event listener is declared.
const myButton = document.getElementById('my-button-id');
let someString = 'Data';
myButton.addEventListener('click', function() {
console.log(someString); // Expected Value: 'Data'
someString = 'Data Again';
});
console.log(someString); // Expected Value: 'Data' (will never output 'Data Again')
Note: Although inner scopes have access to const
,
let
variables from outer scopes, you cannot expect any changes to these
variables to be accessible after the event listener definition, within the same outer
scope. Why? Because by the time the event listener would execute, the scope in which
it was defined would have already finished executing.
Getting data into and out of an event listener using objects
Unlike most functions in JavaScript, objects are retained in memory as long as a variable referencing them exists in memory. This, and the fact that objects can have properties, and that they can be passed around by reference, makes them likely candidates for sharing data among scopes. Let's explore this.
Note: Functions in JavaScript are actually objects. (Hence they too can have properties, and will be retained in memory even after they finish executing if assigned to a variable that persists in memory.)
Because object properties can be used to store data in memory as long as a variable referencing the object exists in memory, you can actually use them to get data into an event listener, and any changes to the data back out after an event handler executes. Consider this example.
const myButton = document.getElementById('my-button-id');
const someObject = {aProperty: 'Data'};
myButton.addEventListener('click', function() {
console.log(someObject.aProperty); // Expected Value: 'Data'
someObject.aProperty = 'Data Again'; // Change the value
});
window.setInterval(function() {
if (someObject.aProperty === 'Data Again') {
console.log('Data Again: True');
someObject.aProperty = 'Data'; // Reset value to wait for next event execution
}
}, 5000);
In this example, even though the scope in which both the event listener and the
interval function are defined would have finished executing before the original value of
someObject.aProperty
would have changed, because someObject
persists in memory (by reference) in both the event listener and interval
function, both have access to the same data (i.e. when one changes the data, the other
can respond to the change).
Note: Objects are stored in variables by reference, meaning only the
memory location of the actual data is stored in the variable. Among other things, this
means variables that "store" objects can actually affect other variables that get
assigned ("store") the same object reference. When two variables reference the same
object (e.g., let a = b = {aProperty: 'Yeah'};
), changing the data in
either variable will affect the other.
Note: Because objects are stored in variables by reference, you can return an object from a function to keep it alive (preserve it in memory so you don't lose the data) after that function stops executing.
Memory issues
const els = document.getElementsByTagName('*');
// Case 1
for(let i = 0; i < els.length; i++){
els[i].addEventListener("click", function(e){/*do something*/}, false);
}
// Case 2
function processEvent(e){
/* do something */
}
for(let i = 0 ; i < els.length; i++){
els[i].addEventListener("click", processEvent, false);
}
In the first case above, a new (anonymous) handler function is created with each
iteration of the loop. In the second case, the same previously declared function is used
as an event handler, which results in smaller memory consumption because there is only
one handler function created. Moreover, in the first case, it is not possible to call
removeEventListener()
because no
reference to the anonymous function is kept (or here, not kept to any of the multiple
anonymous functions the loop might create.) In the second case, it's possible to do
myElement.removeEventListener("click", processEvent, false)
because processEvent
is the function reference.
Actually, regarding memory consumption, the lack of keeping a function reference is not the real issue; rather it is the lack of keeping a static function reference. In both problem-cases below, a function reference is kept, but it is redefined on each iteration. In the third case, the reference to the anonymous function is being reassigned with each iteration. In the fourth case, the entire function definition is unchanging, but it is still being repeatedly defined as if new. So neither is static. Therefore, though appearing to be multiple identical event listeners, in both cases each iteration will instead create a new listener with its own unique reference to the handler function.
const els = document.getElementsByTagName('*');
function processEvent(e){
/* do something */
}
// For illustration only: Note the mistake of [j] for [i]. We are registering all event listeners to the first element
// Case 3
for(let i = 0, j = 0 ; i < els.length ; i++){
els[j].addEventListener("click", processEvent = function(e){/* do something */}, false);
}
// Case 4
for(let i = 0, j = 0 ; i < els.length ; i++){
function processEvent(e){/* do something */};
els[j].addEventListener("click", processEvent, false);
}
Also in both case 3 and case 4, because the function reference was kept but repeatedly redefined
with each addEventListener()
, removeEventListener("click", processEvent, false)
can still remove a listener, but now only
the last one added.
Improving scrolling performance with passive listeners
Setting the passive
option to true
— as shown in the following example — enables performance optimizations that can dramatically improve the performance of an application.
/* Feature detection */
let passiveIfSupported = false;
try {
window.addEventListener("test", null,
Object.defineProperty(
{},
"passive",
{
get: function() { passiveIfSupported = { passive: true }; }
}
)
);
} catch(err) {}
window.addEventListener('scroll', function(event) {
/* do something */
// can't use event.preventDefault();
}, passiveIfSupported );
The specification for addEventListener()
defines the default value for the passive
option as always being false
. However, that introduces the potential for event listeners handling touch events and wheel events to block the browser's main thread while the browser is attempting to handle scrolling — possibly resulting in an enormous reduction in performance during scroll handling.
To prevent that problem, browsers other than Safari and Internet Explorer have changed the default value of the passive
option to true
for the wheel
, mousewheel
, touchstart
and touchmove
events on the document-level nodes Window
, Document
, and Document.body
. That prevents the event listener from canceling the event, so it can't block page rendering while the user is scrolling.
Note: See the compatibility table below if you need to know which browsers (and/or which versions of those browsers) implement this altered behavior.
Because of that, when you want to override that behavior and ensure the passive
option is false
in all browsers, you must explicitly set the option to false
(rather than relying on the default).
You don't need to worry about the value of passive
for the basic scroll
event.
Since it can't be canceled, event listeners can't block page rendering anyway.
Older browsers
In older browsers that don't support the options
parameter to
addEventListener()
, attempting to use it prevents the use of the
useCapture
argument without proper use of feature detection.
Specifications
Specification |
---|
DOM Standard # ref-for-dom-eventtarget-addeventlistener③ |
Browser compatibility
BCD tables only load in the browser