WEBGL_multi_draw.multiDrawElementsInstancedWEBGL()
The WEBGL_multi_draw.multiDrawElementsWEBGL() method of
the
WebGL API renders multiple primitives from
array data. It is
identical to multiple calls to the
gl.drawElementsInstanced()
method.
Syntax
void ext.multiDrawElementsInstancedWEBGL(mode,
countsList, countsOffset,
type,
firstsList, firstsOffset,
instanceCountsList, instanceCountsOffset,
drawCount);
Parameters
mode-
A
GLenumspecifying the type primitive to render. Possible values are:gl.POINTS: Draws a single dot.gl.LINE_STRIP: Draws a straight line to the next vertex.-
gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first. gl.LINES: Draws a line between a pair of vertices.gl.TRIANGLE_STRIPgl.TRIANGLE_FANgl.TRIANGLES: Draws a triangle for a group of three vertices.
countsList-
An
Int32ArrayorArray(ofGLint) specifying a list of numbers of indices to be rendered. countsOffset-
A
GLUintdefining the starting point into thecountsListarray. - type
-
A
GLenumspecifying the type of the values in the element array buffer. Possible values are:gl.UNSIGNED_BYTEgl.UNSIGNED_SHORT-
When using the
OES_element_index_uintextension:gl.UNSIGNED_INT
offsetsList-
An
Int32ArrayorArray(ofGLsizei) specifying a list of starting indices for the arrays of vector points. offsetsOffset-
A
GLuintdefining the starting point into theoffsetsListarray. instanceCountsList-
An
Int32ArrayorArray(ofGLsizei) specifying a list of number sof instances of the range of elements to execute. instanceCountsOffset-
A
GLuintdefining the starting point into theinstanceCountsListarray. drawCount-
A
GLsizeispecifying the number of instances of the range of elements to execute.
Return value
None.
Exceptions
-
If
modeis not one of the accepted values, agl.INVALID_ENUMerror is thrown. -
If
drawCountor items incountsList,offsetsList, orinstanceCountsListare negative, agl.INVALID_VALUEerror is thrown.
Examples
// let counts = new Int32Array(...);
// let offsets = new Int32Array(...);
// let instanceCounts = new Int32Array(...);
ext.multiDrawElementsInstancedWEBGL(
gl.TRIANGLES, counts, 0, gl.UNSIGNED_SHORT, offsets, 0, instanceCounts, 0,
counts.length);
}
Specifications
| Specification |
|---|
| WebGL WEBGL_multi_draw Extension Specification |
Browser compatibility
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