XRWebGLBinding.createProjectionLayer()
The createProjectionLayer() method of the XRWebGLBinding interface returns an XRProjectionLayer object which is a layer that fills the entire view of the observer and is refreshed close to the device's native frame rate.
Syntax
createProjectionLayer(options)
Parameters
options-
An object to configure the
XRProjectionLayer.textureTypeOptional: An string defining the type of texture the layer will have. Possible values:texture: The textures ofXRWebGLSubImagewill be of typegl.TEXTURE_2D.texture-array: the textures ofXRWebGLSubImagewill be of typegl.TEXTURE_2D_ARRAY(WebGL 2 contexts only).
texture.colorFormatOptional: AGLenumdefining the data type of the color texture data. Possible values:gl.RGBgl.RGBA
EXT_sRGBextension enabled:ext.SRGB_EXText.SRGB_ALPHA_EXT
WebGL2RenderingContextcontexts:gl.RGBA8gl.RGB8gl.SRGB8gl.RGB8_ALPHA8
gl.RGBA.-
depthFormatOptional: AGLenumdefining the data type of the depth texture data or0indicating that the layer should not provide a depth texture. (In that caseXRProjectionLayer.ignoreDepthValueswill betrue.) Possible values withinWebGLRenderingContextcontexts with theWEBGL_depth_textureextension enabled, or withinWebGL2RenderingContextcontexts (no extension required):gl.DEPTH_COMPONENTgl.DEPTH_STENCIL
WebGL2RenderingContextcontexts:gl.DEPTH_COMPONENT24gl.DEPTH24_STENCIL24
gl.DEPTH_COMPONENT. scaleFactorOptional: A floating-point value which is used to scale the layer during compositing. A value of1.0represents the default pixel size for the frame buffer. (See alsoXRWebGLLayer.getNativeFramebufferScaleFactor().) Unlike other layers, theXRProjectionLayercan't be created with an explicit pixel width and height, because the size is inferred by the hardware. (Projection layers fill the observer's entire view.)
Return value
An XRProjectionLayer object.
Examples
Creating an XRProjectionLayer in a WebGL 2 context
The textureType option allows allocating a texture array instead, in which every XRView will be rendered into a separate level of the array. This allows for some rendering optimizations, such as the use of the OVR_multiview2 extension available in WebGL 2 contexts.
function onXRSessionStarted(xrSession) {
const glCanvas = document.createElement("canvas");
const gl = glCanvas.getContext("webgl2", { xrCompatible: true });
const xrGlBinding = new XRWebGLBinding(xrSession, gl);
const projectionLayer = xrGlBinding.createProjectionLayer({
textureType: "texture-array"
});
xrSession.updateRenderState({
layers: [projectionLayer]
});
}
Specifications
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Browser compatibility
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