XRWebGLSubImage.colorTexture
The read-only colorTexture
property of the XRWebGLSubImage
interface represents the color WebGLTexture
object for the XRCompositionLayer
to render.
Value
An opaque WebGLTexture
. See WebXR opaque textures for details.
Examples
Using colorTexture
The colorTexture
property can be passed to WebGL2RenderingContext.framebufferTextureLayer()
to attach the color texture to a framebuffer.
const xrGlBinding = new XRWebGLBinding(xrSession, gl);
const layer = xrGlBinding.createProjectionLayer({ textureType: "texture-array" });
const framebuffer = gl.createFramebuffer();
xrSession.updateRenderState({ layers: [layer] });
xrSession.requestAnimationFrame(onXRFrame);
function onXRFrame(time, xrFrame) {
xrSession.requestAnimationFrame(onXRFrame);
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
let viewport = xrGlBinding.getSubImage(layer, xrFrame).viewport;
gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
for (let view in xrViewerPose.views) {
let subImage = xrGlBinding.getViewSubImage(layer, view);
gl.framebufferTextureLayer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0,
subImage.colorTexture, 0, subImage.imageIndex);
gl.framebufferTextureLayer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT,
subImage.depthStencilTexture, 0, subImage.imageIndex);
// Render from the viewpoint of xrView
}
}
Specifications
No specification found
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Browser compatibility
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