ANGLE_instanced_arrays.drawElementsInstancedANGLE()
The ANGLE_instanced_arrays.drawElementsInstancedANGLE() method of the WebGL API renders primitives from array data like the gl.drawElements() method. In addition, it can execute multiple instances of a set of elements.
Note: When using WebGL2, this method is available as gl.drawElementsInstanced() by default.
Syntax
void ext.drawElementsInstancedANGLE(mode, count, type, offset, primcount);
Parameters
mode-
A
GLenumspecifying the type primitive to render. Possible values are:gl.POINTS: Draws a single dot.gl.LINE_STRIP: Draws a straight line to the next vertex.gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first.gl.LINES: Draws a line between a pair of vertices.gl.TRIANGLE_STRIPgl.TRIANGLE_FANgl.TRIANGLES: Draws a triangle for a group of three vertices.
- count
-
A
GLsizeispecifying the number of elements to be rendered. - type
-
A
GLenumspecifying the type of the values in the element array buffer. Possible values are:gl.UNSIGNED_BYTEgl.UNSIGNED_SHORT- When using the
OES_element_index_uintextension:gl.UNSIGNED_INT
- offset
-
A
GLintptrspecifying an offset in the element array buffer. Must be a valid multiple of the size of the giventype. - primcount
-
A
GLsizeispecifying the number of instances of the set of elements to execute.
Return value
None.
Exceptions
- If
modeis not one of the accepted values, agl.INVALID_ENUMerror is thrown. - If
offsetis a invalid multiple of the size of the given type, agl.INVALID_OPERATIONerror is thrown. - If
countorprimcountare negative, agl.INVALID_VALUEerror is thrown.
Examples
var ext = gl.getExtension('ANGLE_instanced_arrays');
ext.drawElementsInstancedANGLE(gl.POINTS, 2, gl.UNSIGNED_SHORT, 0, 4);
Specifications
| Specification |
|---|
| WebGL ANGLE_instanced_arrays Khronos Ratified Extension Specification |
Browser compatibility
BCD tables only load in the browser
See also
ext.drawArraysInstancedANGLE()ext.vertexAttribDivisorANGLE()WebGLRenderingContext.drawArrays()WebGLRenderingContext.drawElements()WebGL2RenderingContext.drawArraysInstanced()WebGL2RenderingContext.drawElementsInstanced()WebGL2RenderingContext.vertexAttribDivisor()WEBGL_multi_draw.multiDrawElementsInstancedWEBGL()