WebGL2RenderingContext.drawArraysInstanced()
The WebGL2RenderingContext.drawArraysInstanced() method
of the WebGL 2 API renders primitives from
array data like the gl.drawArrays()
method. In addition, it can execute multiple instances of the range of elements.
Note: When using WebGL 1, the ANGLE_instanced_arrays extension can provide this method,
too.
Syntax
void gl.drawArraysInstanced(mode, first, count, instanceCount);
Parameters
mode-
A
GLenumspecifying the type primitive to render. Possible values are:gl.POINTS: Draws a single dot.gl.LINE_STRIP: Draws a straight line to the next vertex.-
gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first. gl.LINES: Draws a line between a pair of vertices.gl.TRIANGLE_STRIPgl.TRIANGLE_FANgl.TRIANGLES: Draws a triangle for a group of three vertices.
- first
-
A
GLintspecifying the starting index in the array of vector points. - count
-
A
GLsizeispecifying the number of indices to be rendered. - instanceCount
-
A
GLsizeispecifying the number of instances of the range of elements to execute.
Return value
None.
Examples
gl.drawArraysInstanced(gl.POINTS, 0, 8, 4);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification # 3.7.9 |
Browser compatibility
BCD tables only load in the browser