WebGL2RenderingContext.uniformMatrix[234]x[234]fv()
The WebGL2RenderingContext.uniformMatrix[234]x[234]fv()
methods of the WebGL 2 API specify matrix
values for uniform variables.
Note: There are no 2x2
, 3x3
, and 4x4
versions of
this method. They are abbreviated in 2
, 3
, and
4
, respectively. See the syntax below.
Syntax
void gl.uniformMatrix2fv(location, transpose, data, optional srcOffset, optional srcLength);
void gl.uniformMatrix3x2fv(location, transpose, data, optional srcOffset, optional srcLength);
void gl.uniformMatrix4x2fv(location, transpose, data, optional srcOffset, optional srcLength);
void gl.uniformMatrix2x3fv(location, transpose, data, optional srcOffset, optional srcLength);
void gl.uniformMatrix3fv(location, transpose, data, optional srcOffset, optional srcLength);
void gl.uniformMatrix4x3fv(location, transpose, data, optional srcOffset, optional srcLength);
void gl.uniformMatrix2x4fv(location, transpose, data, optional srcOffset, optional srcLength);
void gl.uniformMatrix3x4fv(location, transpose, data, optional srcOffset, optional srcLength);
void gl.uniformMatrix4fv(location, transpose, data, optional srcOffset, optional srcLength);
Parameters
- location
-
A
WebGLUniformLocation
object containing the location of the uniform attribute to modify. - transpose
-
A
GLboolean
specifying whether to transpose the matrix. Must befalse
. - data
-
A
Float32Array
of float values.
Return value
None.
Examples
gl.uniformMatrix2x3fv(loc, false, [1, 2, 3, 4, 5, 6]);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.8 |
Browser compatibility
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