WebGL2RenderingContext.getSyncParameter()
The WebGL2RenderingContext.getSyncParameter() method of
the WebGL 2 API returns parameter
information of a WebGLSync object.
Syntax
any gl.getSyncParameter(sync, pname);
Parameters
- sync
-
A
WebGLSyncobject. pname-
A
GLenumspecifying which information to return. Possible values:-
gl.OBJECT_TYPE: Returns aGLenumindicating the type of the sync object (alwaysgl.SYNC_FENCE). -
gl.SYNC_STATUS: Returns aGLenumindicating the status of the sync object (gl.SIGNALEDorgl.UNSIGNALED). -
gl.SYNC_CONDITION: Returns aGLenumindicating the sync objects' condition (alwaysgl.SYNC_GPU_COMMANDS_COMPLETE). -
gl.SYNC_FLAGS: Returns aGLenumindicating the flags with which the sync object was created (always 0 as no flags are supported).
-
Return value
Depends on the pname parameter, either a GLenum or a
GLbitfield.
Examples
var sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
gl.getSyncParameter(sync, gl.SYNC_STATUS);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification # 3.7.14 |
Browser compatibility
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