WebGL2RenderingContext.blitFramebuffer()
The WebGL2RenderingContext.blitFramebuffer()
method of
the WebGL 2 API transfers a block of pixels
from the read framebuffer to the draw framebuffer. Read and draw framebuffers are bound
using WebGLRenderingContext.bindFramebuffer()
.
Syntax
void gl.blitFramebuffer(srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter);
Parameters
srcX0, srcY0, srcX1, srcY1
-
A
GLint
specifying the bounds of the source rectangle. dstX0, dstY0, dstX1, dstY1
-
A
GLint
specifying the bounds of the destination rectangle. mask
-
A
GLbitfield
specifying a bitwise OR mask indicating which buffers are to be copied. Possible values:gl.COLOR_BUFFER_BIT
gl.DEPTH_BUFFER_BIT
gl.STENCIL_BUFFER_BIT
filter
-
A
GLenum
specifying the interpolation to be applied if the image is stretched. Possible values:gl.NEAREST
gl.LINEAR
Return value
None.
Examples
gl.blitFramebuffer(0, 0, canvas.width, canvas.height,
0, 0, canvas.width, canvas.height,
gl.COLOR_BUFFER_BIT, gl.NEAREST);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.4 |
Browser compatibility
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