WebGL2RenderingContext.bindSampler()
The WebGL2RenderingContext.bindSampler() method of the WebGL 2 API binds a
passed WebGLSampler object to the texture unit at the passed index.
Syntax
void gl.bindSampler(unit, sampler);
Parameters
- unit
-
A
GLuintspecifying the index of the texture unit to which to bind the sampler to. - sampler
-
A
WebGLSamplerobject to bind.
Return value
None.
Examples
var sampler = gl.createSampler();
gl.bindSampler(0, sampler);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification # 3.7.13 |
Browser compatibility
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