WebGL2RenderingContext.getInternalformatParameter()
The WebGL2RenderingContext.getInternalformatParameter()
method of the WebGL 2 API returns
information about implementation-dependent support for internal formats.
Syntax
any gl.getInternalformatParameter(target, internalformat, pname);
Parameters
target-
A
GLenumspecifying the target renderbuffer object. Possible values:-
gl.RENDERBUFFER: Buffer data storage for single images in a renderable internal format.
-
internalformat-
A
GLenumspecifying the internal format about which to retrieve information (must be a color-renderable, depth-renderable or stencil-renderable format). pname-
A
GLenumspecifying the type of information to query. Possible values:-
gl.SAMPLES: Returns aInt32Arraycontaining sample counts supported forinternalformatin descending order.
-
Return value
Depends on the requested information (as specified with pname). It is an
Int32Array if pname is gl.SAMPLES.
Examples
var samples = gl.getInternalformatParameter(gl.RENDERBUFFER,
gl.RGBA8, gl.SAMPLES);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification # 3.7.5 |
Browser compatibility
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