WebGL2RenderingContext.uniform[1234][uif][v]()
The WebGL2RenderingContext.uniform[1234][uif][v]()
methods of the WebGL API specify values of
uniform variables.
Note: ui stands for unsigned integer, i for integer, > f for float, and v for vector.
Not all combinations are valid: u cannot be combined with f.
See the syntax table below. Equivalent Regex: uniform[1234](u?i|f)v?
Syntax
void gl.uniform1ui(location, v0);
void gl.uniform2ui(location, v0, v1);
void gl.uniform3ui(location, v0, v1, v2);
void gl.uniform4ui(location, v0, v1, v2, v3);
void gl.uniform1fv(location, data, optional srcOffset, optional srcLength);
void gl.uniform2fv(location, data, optional srcOffset, optional srcLength);
void gl.uniform3fv(location, data, optional srcOffset, optional srcLength);
void gl.uniform4fv(location, data, optional srcOffset, optional srcLength);
void gl.uniform1iv(location, data, optional srcOffset, optional srcLength);
void gl.uniform2iv(location, data, optional srcOffset, optional srcLength);
void gl.uniform3iv(location, data, optional srcOffset, optional srcLength);
void gl.uniform4iv(location, data, optional srcOffset, optional srcLength);
void gl.uniform1uiv(location, data, optional srcOffset, optional srcLength);
void gl.uniform2uiv(location, data, optional srcOffset, optional srcLength);
void gl.uniform3uiv(location, data, optional srcOffset, optional srcLength);
void gl.uniform4uiv(location, data, optional srcOffset, optional srcLength);
Parameters
- location
-
A
WebGLUniformLocationobject containing the location of the uniform attribute to modify. data, v0, v1, v2, v3-
A new value to be used for the uniform variable. Possible types:
-
A
Numberfor unsigned integer values (methods withui), for integer values (methods withi), or for floats (methods withf). -
A
Uint32Arrayfor unsigned integer vector methods (methods withuiv).
-
A
Return value
None.
Specifications
| Specification |
|---|
| WebGL 2.0 Specification # 3.7.8 |
Browser compatibility
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