WebGL2RenderingContext.getBufferSubData()
  The WebGL2RenderingContext.getBufferSubData() method of
  the WebGL 2 API reads data from a buffer
  binding point and writes them to an ArrayBuffer or
  SharedArrayBuffer.
Syntax
void gl.getBufferSubData(target, srcByteOffset, ArrayBufferView dstData, optional dstOffset, optional length);
Parameters
target- 
    
A
GLenumspecifying the binding point (target). Possible values:- 
        
gl.ARRAY_BUFFER: Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data. gl.ELEMENT_ARRAY_BUFFER: Buffer used for element indices.- 
        
gl.COPY_READ_BUFFER: Buffer for copying from one buffer object to another. - 
        
gl.COPY_WRITE_BUFFER: Buffer for copying from one buffer object to another. - 
        
gl.TRANSFORM_FEEDBACK_BUFFER: Buffer for transform feedback operations. gl.UNIFORM_BUFFER: Buffer used for storing uniform blocks.gl.PIXEL_PACK_BUFFER: Buffer used for pixel transfer operations.gl.PIXEL_UNPACK_BUFFER: Buffer used for pixel transfer operations.
 - 
        
 srcByteOffset- 
    
A
GLintptrspecifying the byte offset from which to start reading from the buffer. dstData- 
    
An
ArrayBufferViewto copy the data to. IfdstDatais aDataViewthendstOffsetandlengthare interpreted in bytes, otherwisedstData's element type is used. - dstOffset Optional
 - 
    
A
GLuintspecifying the element index offset to start writing indstData. lengthOptional- 
    
A
GLuintspecifying the number of elements to copy. If this is 0 or not specified,getBufferSubDatawill copy until the end ofdstData. 
Return value
None.
Exceptions
An INVALID_VALUE error is generated if:
- 
    
offset+returnedData.byteLengthwould extend beyond the end of the buffer returnedDataisnulloffsetis less than zero.
An INVALID_OPERATION error is generated if:
- zero is bound to 
target - 
    
targetisTRANSFORM_FEEDBACK_BUFFER, and any transform feedback object is currently active. 
Examples
var buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
var arrBuffer = new ArrayBuffer(vertices.length * Float32Array.BYTES_PER_ELEMENT);
gl.getBufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array(arrBuffer));
Specifications
| Specification | 
|---|
| WebGL 2.0 Specification  # 3.7.3  | 
Browser compatibility
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