WebGLRenderingContext.bufferData()
  The WebGLRenderingContext.bufferData() method of the WebGL API initializes and creates the
  buffer object's data store.
Syntax
// WebGL1:
void gl.bufferData(target, size, usage);
void gl.bufferData(target, ArrayBuffer? srcData, usage);
void gl.bufferData(target, ArrayBufferView srcData, usage);
// WebGL2:
void gl.bufferData(target, ArrayBufferView srcData, usage, srcOffset, length);
Parameters
- target
- 
    A GLenumspecifying the binding point (target). Possible values:- 
        gl.ARRAY_BUFFER: Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
- gl.ELEMENT_ARRAY_BUFFER: Buffer used for element indices.
- When using a WebGL 2 context, the following values are available additionally:
        - 
            gl.COPY_READ_BUFFER: Buffer for copying from one buffer object to another.
- 
            gl.COPY_WRITE_BUFFER: Buffer for copying from one buffer object to another.
- 
            gl.TRANSFORM_FEEDBACK_BUFFER: Buffer for transform feedback operations.
- 
            gl.UNIFORM_BUFFER: Buffer used for storing uniform blocks.
- 
            gl.PIXEL_PACK_BUFFER: Buffer used for pixel transfer operations.
- 
            gl.PIXEL_UNPACK_BUFFER: Buffer used for pixel transfer operations.
 
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- size
- 
    A GLsizeiptrsetting the size in bytes of the buffer object's data store.
- srcDataOptional
- 
    An ArrayBuffer,SharedArrayBufferor one of theArrayBufferViewtyped array types that will be copied into the data store. Ifnull, a data store is still created, but the content is uninitialized and undefined.
- usage
- 
    A GLenumspecifying the intended usage pattern of the data store for optimization purposes. Possible values:- 
        gl.STATIC_DRAW: The contents are intended to be specified once by the application, and used many times as the source for WebGL drawing and image specification commands.
- 
        gl.DYNAMIC_DRAW: The contents are intended to be respecified repeatedly by the application, and used many times as the source for WebGL drawing and image specification commands.
- 
        gl.STREAM_DRAW: The contents are intended to be specified once by the application, and used at most a few times as the source for WebGL drawing and image specification commands.
- When using a WebGL 2 context, the following values are available additionally:
        - 
            gl.STATIC_READ: The contents are intended to be specified once by reading data from WebGL, and queried many times by the application.
- 
            gl.DYNAMIC_READ: The contents are intended to be respecified repeatedly by reading data from WebGL, and queried many times by the application.
- 
            gl.STREAM_READ: The contents are intended to be specified once by reading data from WebGL, and queried at most a few times by the application
- 
            gl.STATIC_COPY: The contents are intended to be specified once by reading data from WebGL, and used many times as the source for WebGL drawing and image specification commands.
- 
            gl.DYNAMIC_COPY: The contents are intended to be respecified repeatedly by reading data from WebGL, and used many times as the source for WebGL drawing and image specification commands.
- 
            gl.STREAM_COPY: The contents are intended to be specified once by reading data from WebGL, and used at most a few times as the source for WebGL drawing and image specification commands.
 
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- srcOffset
- 
    A GLuintspecifying the element index offset where to start reading the buffer.
- lengthOptional
- 
    A GLuintdefaulting to 0.
Return value
None.
Exceptions
- 
    A gl.OUT_OF_MEMORYerror is thrown if the context is unable to create a data store with the givensize.
- A gl.INVALID_VALUEerror is thrown ifsizeis negative.
- 
    A gl.INVALID_ENUMerror is thrown iftargetorusageare not one of the allowed enums.
Examples
Using bufferData
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
Getting buffer information
  To check the current buffer usage and buffer size, use the
  WebGLRenderingContext.getBufferParameter() method.
gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE);
gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE);
Getting size of a typed array
To calculate size parameter for a typed array.
var dataArray = new Float32Array([1, 2, 3, 4]);
var sizeInBytes = dataArray.length * dataArray.BYTES_PER_ELEMENT;
Specifications
| Specification | 
|---|
| WebGL Specification # 5.14.5 | 
Browser compatibility
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