WebGLRenderingContext.bindTexture()
The WebGLRenderingContext.bindTexture() method of the WebGL API binds a given
WebGLTexture to a target (binding point).
Syntax
void gl.bindTexture(target, texture);
Parameters
- target
-
A
GLenumspecifying the binding point (target). Possible values:gl.TEXTURE_2D: A two-dimensional texture.gl.TEXTURE_CUBE_MAP: A cube-mapped texture.-
When using a WebGL 2 context,
the following values are available additionally:
gl.TEXTURE_3D: A three-dimensional texture.gl.TEXTURE_2D_ARRAY: A two-dimensional array texture.
- texture
-
A
WebGLTextureobject to bind.
Return value
None.
Exceptions
A gl.INVALID_ENUM error is thrown if target is not
gl.TEXTURE_2D, gl.TEXTURE_CUBE_MAP,
gl.TEXTURE_3D, or gl.TEXTURE_2D_ARRAY.
Examples
Binding a texture
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
Getting current bindings
To check the current texture binding, query the gl.TEXTURE_BINDING_2D or
gl.TEXTURE_BINDING_CUBE_MAP constants.
gl.getParameter(gl.TEXTURE_BINDING_2D);
Specifications
| Specification |
|---|
| WebGL Specification # 5.14.8 |
| WebGL 2.0 Specification # 3.7.1 |
Browser compatibility
BCD tables only load in the browser