WebGLRenderingContext.depthMask()
The WebGLRenderingContext.depthMask() method of the WebGL API sets whether writing into the depth
buffer is enabled or disabled.
Syntax
void gl.depthMask(flag);
Parameters
flag-
A
GLbooleanspecifying whether or not writing into the depth buffer is enabled. Default value:true, meaning that writing is enabled.
Return value
None.
Examples
gl.depthMask(false);
To get the current depth mask, query the DEPTH_WRITEMASK constant which
returns a boolean value.
gl.getParameter(gl.DEPTH_WRITEMASK);
// false
Specifications
| Specification |
|---|
| WebGL Specification # 5.14.3 |
Browser compatibility
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