WebGLRenderingContext.getAttachedShaders()
The WebGLRenderingContext.getAttachedShaders() method of
the WebGL API returns a list of
WebGLShader objects attached to a WebGLProgram.
Syntax
sequence<WebGLShader> gl.getAttachedShaders(program);
Parameters
- program
-
A
WebGLProgramobject to get attached shaders for.
Return value
An Array of WebGLShader objects that are attached to the
given WebGLProgram.
Examples
var program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.getAttachedShaders(program);
Specifications
| Specification |
|---|
| WebGL Specification # 5.14.9 |
Browser compatibility
BCD tables only load in the browser