WebGLRenderingContext.bindFramebuffer()
The WebGLRenderingContext.bindFramebuffer() method of the
WebGL API binds a given
WebGLFramebuffer to a target.
Syntax
void gl.bindFramebuffer(target, framebuffer);
Parameters
- target
-
A
GLenumspecifying the binding point (target). Possible values:-
gl.FRAMEBUFFER: Collection buffer data storage of color, alpha, depth and stencil buffers used as both a destination for drawing and as a source for reading (see below). -
When using a WebGL 2 context,
the following values are available additionally:
gl.DRAW_FRAMEBUFFER: Used as a destination for drawing operations such asgl.draw*,gl.clear*andgl.blitFramebuffer.gl.READ_FRAMEBUFFER: Used as a source for reading operations such asgl.readPixelsandgl.blitFramebuffer
-
- framebuffer
-
A
WebGLFramebufferobject to bind. Ifframebufferis null, then the canvas (which has noWebGLFramebufferobject) is bound.
Return value
None.
Exceptions
A gl.INVALID_ENUM error is thrown if target is not
gl.FRAMEBUFFER, gl.DRAW_FRAMEBUFFER, or
gl.READ_FRAMEBUFFER.
Examples
Binding a frame buffer
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var framebuffer = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
Getting current bindings
To check the current frame buffer binding, query the FRAMEBUFFER_BINDING
constant.
gl.getParameter(gl.FRAMEBUFFER_BINDING);
Specifications
| Specification |
|---|
| WebGL Specification # 5.14.6 |
| WebGL 2.0 Specification # 3.7.1 |
Browser compatibility
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