WebGLRenderingContext.uniformMatrix[234]fv()
The WebGLRenderingContext.uniformMatrix[234]fv() methods
of the WebGL API specify matrix values for
uniform variables.
The three versions of this method (uniformMatrix2fv(),
uniformMatrix3fv(), and uniformMatrix4fv()) take as the input
value 2-component, 3-component, and 4-component square matrices, respectively. They are
expected to have 4, 9 or 16 floats.
Syntax
WebGLRenderingContext.uniformMatrix2fv(location, transpose, value);
WebGLRenderingContext.uniformMatrix3fv(location, transpose, value);
WebGLRenderingContext.uniformMatrix4fv(location, transpose, value);
Parameters
location-
A
WebGLUniformLocationobject containing the location of the uniform attribute to modify. The location is obtained usinggetUniformLocation(). transpose-
A
GLbooleanspecifying whether to transpose the matrix. Must befalse. value-
A
Float32Arrayor sequence ofGLfloatvalues. The values are assumed to be supplied in column major order.
Return value
undefined
Examples
gl.uniformMatrix2fv(loc, false, [2,1, 2,2]);
Specifications
| Specification |
|---|
| WebGL Specification # 5.14.10 |
Browser compatibility
BCD tables only load in the browser
See also
WebGLRenderingContext.uniform()-
WebGL2RenderingContext.uniformMatrix()– WebGL 2 versions of these methods.