WebGL2RenderingContext.uniformBlockBinding()
The WebGL2RenderingContext.uniformBlockBinding() method
of the WebGL 2 API assigns binding points
for active uniform blocks.
Syntax
void gl.uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
Parameters
program-
A
WebGLProgramcontaining the active uniform block whose binding to assign. uniformBlockIndex-
A
GLuintspecifying the index of the active uniform block within the program. - uniformBlockBinding
-
A
GLuintspecifying the binding point to which to bind the uniform block.
Return value
None.
Examples
gl.uniformBlockBinding(program, 0, 1);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification # 3.7.16 |
Browser compatibility
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