XRCylinderLayer.radius

The radius property of the XRCylinderLayer interface represents the radius of the cylinder.

Value

A number representing the radius of the cylinder.

Examples

Getting a layer's radius

The XRWebGLBinding.createCylinderLayer() method creates a cylinder layer and allows to specify a radius. The XRCylinder.radius property can be used after layer creation to get the radius used or to set it to a new one.

const cylinderLayer = xrGlBinding.createCylinderLayer({
  space: xrReferenceSpace,
  viewPixelWidth: 1200,
  viewPixelHeight: 600,
  centralAngle : 60 * Math.PI / 180,
  aspectRatio : 2,
  radius : 2,
  transform : new XRRigidTransform(/* ... */),
});

cylinderLayer.radius; // 2

Specifications

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Browser compatibility

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See also