XRWebGLBinding.createEquirectLayer()
The createEquirectLayer()
method of the XRWebGLBinding
interface returns an XREquirectLayer
object, which is a layer that maps equirectangular coded data onto the inside of a sphere.
Syntax
createEquirectLayer(init)
Parameters
init
-
An object to configure the
XREquirectLayer
. It must have thespace
,viewPixelHeight
, andviewPixelWidth
properties.init
has the following properties:centralHorizontalAngle
: Optional. A number indicating the central horizontal angle in radians of the sphere. Default value:6.28318
(2π).colorFormat
: Optional. AGLenum
defining the data type of the color texture data. Possible values:gl.RGB
gl.RGBA
EXT_sRGB
extension enabled:ext.SRGB_EXT
ext.SRGB_ALPHA_EXT
WebGL2RenderingContext
contexts:gl.RGBA8
gl.RGB8
gl.SRGB8
gl.RGB8_ALPHA8
WEBGL_compressed_texture_etc
extension enabled:ext.COMPRESSED_RGB8_ETC2
ext.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
ext.COMPRESSED_RGBA8_ETC2_EAC
ext.COMPRESSED_SRGB8_ETC2
ext.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
ext.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
WEBGL_compressed_texture_astc
extension enabled:- All of the formats the extension supports.
gl.RGBA
.-
depthFormat
: Optional. AGLenum
defining the data type of the depth texture data, or else0
to indicate that the layer should not provide a depth texture (in that caseXRProjectionLayer.ignoreDepthValues
will betrue
). Possible values withinWebGLRenderingContext
contexts with theWEBGL_depth_texture
extension enabled, or withinWebGL2RenderingContext
contexts (no extension required):gl.DEPTH_COMPONENT
gl.DEPTH_STENCIL
WebGL2RenderingContext
contexts:gl.DEPTH_COMPONENT24
gl.DEPTH24_STENCIL24
gl.DEPTH_COMPONENT
. isStatic
: Optional. A boolean that, if true, indicates you can only draw to this layer whenneedsRedraw
istrue
. The default value isfalse
.layout
: Optional. A string indicating the layout of the layer. Possible values:default
: The layer accommodates all views of the session.mono
: A singleXRSubImage
is allocated and presented to both eyes.stereo
: The user agent decides how it allocates theXRSubImage
(one or two) and the layout (top/bottom or left/right).stereo-left-right
: A singleXRSubImage
is allocated. Left eye gets the left area of the texture, right eye the right.stereo-top-bottom
: A singleXRSubImage
is allocated. Left eye gets the top area of the texture, right eye the bottom.
mono
.lowerVerticalAngle
: Optional. A number indicating the lower vertical angle in radians of the sphere. Default value:-1.570795
(-π/2).mipLevels
: Optional. A number specifying desired number of mip levels. The default value is1
.radius
: Optional. A number indicating the radius of the sphere. Default value:0
(infinite sphere).space
: Required. AnXRSpace
object defining the layer's spatial relationship with the user's physical environment.textureType
: Optional. A string defining the type of texture the layer will have. Possible values:texture
: The textures ofXRWebGLSubImage
will be of typegl.TEXTURE_2D
.texture-array
: the textures ofXRWebGLSubImage
will be of typegl.TEXTURE_2D_ARRAY
(WebGL 2 contexts only).
texture
.transform
: Optional. AnXRRigidTransform
object defining the offset and orientation relative tospace
.upperVerticalAngle
: Optional. A number indicating the upper vertical angle in radians of the sphere. Default value:1.570795
(π/2).viewPixelHeight
: Required. A number specifying the pixel height of the layer view.viewPixelWidth
: Required. A number specifying the pixel width of the layer view.
Return value
An XREquirectLayer
object.
Examples
Creating an XREquirectLayer
Configure the equirect layer using the properties listed above in a call to createEquirect()
. To present layers to the XR device, add them to the layers
render state using XRSession.updateRenderState()
.
function onXRSessionStarted(xrSession) {
const glCanvas = document.createElement("canvas");
const gl = glCanvas.getContext("webgl2", { xrCompatible: true });
const xrGlBinding = new XRWebGLBinding(xrSession, gl);
const equirectLayer = xrGlBinding.createEquirectLayer({
space: xrReferenceSpace,
viewPixelWidth: 1200,
viewPixelHeight: 600,
centralHorizontalAngle: 2 * Math.PI,
upperVerticalAngle: Math.PI / 2.0,
lowerVerticalAngle: -Math.PI / 2.0,
radius: 0
});
xrSession.updateRenderState({
layers: [equirectLayer]
});
}
Specifications
No specification found
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.
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Browser compatibility
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.
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