XRWebGLLayer.ignoreDepthValues
  The read-only XRWebGLLayer property
  ignoreDepthValues is a Boolean value which is
  true if the session has been configured to ignore the values in the depth
  buffer while rendering the scene. If the depth buffer is being used to determine the
  position of vertices, this property is false.
  The value of ignoreDepthValues can only be set when the
  XRWebGLLayer is instantiated, by setting the corresponding value in the constructor's layerInit parameter.
Value
  A Boolean value which is true if the WebGL context's depth buffer is being
  used while computing the locations of points in the 3D world. Otherwise, if this is
  true, the depth buffer's values are being used to assist in placing objects
  in the scene. Since the XR
compositor uses the depth buffer by default, this value is false
  unless explicitly set otherwise when creating the XRWebGLLayer using its
  constructor, XRWebGLLayer().
Usage notes
  When the ignoreDepthValues property is false, the XR
  compositor uses the values found in the depth buffer, which should be accurate for the
  scene, in order to potentially improve the quality or the output as well as the comfort
  level for the viewer.
  The depth buffer is framebufferWidth
  entires wide and framebuffer entries
  tall. Each entry in the buffer specifies the depth at which the corresponding pixel is
  located, and has a value between 0.0 and 1.0.
  A depth buffer pixel value of 0.0 corresponds to the depth given by the session's
  depthNear and a value of 1.0 corresponds to
  the depth given by depthFar.
The depth, in tandem with the coordinates of each point being rendered, makes it possible to more accurately represent the scene in the 3D space.
Examples
  If the Web application which is using WeXR is rendering its content without using a
  depth buffer—or if the depth buffer's contents are invalid—you should disable the use of
  the depth buffer for WebXR rendering by setting ignoreDepthValues to true
  when creating the XRWebGLLayer. This is demonstrated in the snippet of
  code below:
const glLayerOptions = {
  ignoreDepthValues: true
};
let glLayer = new XRWebGLLayer(xrSession, gl, glLayerOptions);
Specifications
| Specification | 
|---|
| WebXR Device API # dom-xrwebgllayer-ignoredepthvalues | 
Browser compatibility
BCD tables only load in the browser
See also
- WebXR Device API
- WebGLLayerInit
- WebGL depth buffer related methods: depthFunc(),clearDepth()