CanvasRenderingContext2D.beginPath()
  The
  CanvasRenderingContext2D.beginPath()
  method of the Canvas 2D API starts a new path by emptying the list of sub-paths. Call
  this method when you want to create a new path.
    Note: To create a new sub-path, i.e., one matching the current
    canvas state, you can use CanvasRenderingContext2D.moveTo().
  
Syntax
void ctx.beginPath();
Examples
Creating distinct paths
This example creates two paths, each of which contains a single line.
HTML
<canvas id="canvas"></canvas>
JavaScript
  The beginPath() method is called before beginning each line, so that they
  may be drawn with different colors.
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// First path
ctx.beginPath();
ctx.strokeStyle = 'blue';
ctx.moveTo(20, 20);
ctx.lineTo(200, 20);
ctx.stroke();
// Second path
ctx.beginPath();
ctx.strokeStyle = 'green';
ctx.moveTo(20, 20);
ctx.lineTo(120, 120);
ctx.stroke();
Result
Specifications
| Specification | 
|---|
| HTML Standard # dom-context-2d-beginpath-dev | 
Browser compatibility
BCD tables only load in the browser
See also
- The interface defining this method: CanvasRenderingContext2D
- CanvasRenderingContext2D.closePath()