CanvasRenderingContext2D.quadraticCurveTo()
The
CanvasRenderingContext2D.quadraticCurveTo()
method of the Canvas 2D API adds a quadratic Bézier curve to the current
sub-path. It requires two points: the first one is a control point and the second one is
the end point. The starting point is the latest point in the current path, which can be
changed using moveTo()
before creating
the quadratic Bézier curve.
Syntax
void ctx.quadraticCurveTo(cpx, cpy, x, y);
Parameters
cpx
-
The x-axis coordinate of the control point.
cpy
-
The y-axis coordinate of the control point.
x
-
The x-axis coordinate of the end point.
y
-
The y-axis coordinate of the end point.
Examples
How quadraticCurveTo works
This example shows how a quadratic Bézier curve is drawn.
HTML
<canvas id="canvas"></canvas>
JavaScript
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// Quadratic Bézier curve
ctx.beginPath();
ctx.moveTo(50, 20);
ctx.quadraticCurveTo(230, 30, 50, 100);
ctx.stroke();
// Start and end points
ctx.fillStyle = 'blue';
ctx.beginPath();
ctx.arc(50, 20, 5, 0, 2 * Math.PI); // Start point
ctx.arc(50, 100, 5, 0, 2 * Math.PI); // End point
ctx.fill();
// Control point
ctx.fillStyle = 'red';
ctx.beginPath();
ctx.arc(230, 30, 5, 0, 2 * Math.PI);
ctx.fill();
Result
In this example, the control point is red and the start and end points are blue.
A simple quadratic curve
This example draws a simple quadratic Bézier curve using
quadraticCurveTo()
.
HTML
<canvas id="canvas"></canvas>
JavaScript
The curve begins at the point specified by moveTo()
: (20, 110). The
control point is placed at (230, 150). The curve ends at (250, 20).
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
ctx.beginPath();
ctx.moveTo(20, 110);
ctx.quadraticCurveTo(230, 150, 250, 20);
ctx.stroke();
Result
Specifications
Specification |
---|
HTML Standard # dom-context-2d-quadraticcurveto-dev |
Browser compatibility
BCD tables only load in the browser
See also
- The interface defining this method:
CanvasRenderingContext2D
- Bézier curve