WebGLRenderingContext.blendEquationSeparate()
The WebGLRenderingContext.blendEquationSeparate() method
of the WebGL API is used to set the RGB
blend equation and alpha blend equation separately.
The blend equation determines how a new pixel is combined with a pixel already in the
WebGLFramebuffer.
Syntax
void gl.blendEquationSeparate(modeRGB, modeAlpha);
Parameters
modeRGB-
A
GLenumspecifying how the red, green and blue components of source and destination colors are combined. Must be either:gl.FUNC_ADD: source + destination (default value),gl.FUNC_SUBTRACT: source - destination,gl.FUNC_REVERSE_SUBTRACT: destination - source,- When using the
EXT_blend_minmaxextension:ext.MIN_EXT: Minimum of source and destination,ext.MAX_EXT: Maximum of source and destination.
-
When using a WebGL 2 context,
the following values are available additionally:
gl.MIN: Minimum of source and destination,gl.MAX: Maximum of source and destination.
modeAlpha-
A
GLenumspecifying how the alpha component (transparency) of source and destination colors are combined. Must be either:gl.FUNC_ADD: source + destination (default value),gl.FUNC_SUBTRACT: source - destination,gl.FUNC_REVERSE_SUBTRACT: destination - source,- When using the
EXT_blend_minmaxextension:ext.MIN_EXT: Minimum of source and destination,ext.MAX_EXT: Maximum of source and destination.
-
When using a WebGL 2 context,
the following values are available additionally:
gl.MIN: Minimum of source and destination,gl.MAX: Maximum of source and destination.
Return value
None.
Exceptions
If mode is not one of the three possible values, a
gl.INVALID_ENUM error is thrown.
Examples
To set the blend equations, use:
gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_SUBTRACT);
To get the current blend equations, query the BLEND_EQUATION,
BLEND_EQUATION_RGB and BLEND_EQUATION_ALPHA constants which
return gl.FUNC_ADD, gl.FUNC_SUBTRACT,
gl.FUNC_REVERSE_SUBTRACT, or if the EXT_blend_minmax is
enabled: ext.MIN_EXT or ext.MAX_EXT.
gl.getParameter(gl.BLEND_EQUATION_RGB) === gl.FUNC_ADD;
// true
gl.getParameter(gl.BLEND_EQUATION_ALPHA) === gl.FUNC_ADD;
// true
Specifications
| Specification |
|---|
| WebGL Specification # 5.14.3 |
Browser compatibility
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